2009
DOI: 10.1201/9781420088533-c7
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Humanistic Needs as Seeds in Smart Clothing

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Cited by 5 publications
(5 citation statements)
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“…This fact involves a wholesale change in the way wearables should be designed. The creation of wearables requires specific concepts, techniques and ingredients involving textiles, electronics and software that consider the diversity of potential users and their environments [3]. Thus, successful wearable usability is no longer about providing technical success, but rather about creating an optimal user experience [4].…”
Section: Review Of the Literaturementioning
confidence: 99%
See 1 more Smart Citation
“…This fact involves a wholesale change in the way wearables should be designed. The creation of wearables requires specific concepts, techniques and ingredients involving textiles, electronics and software that consider the diversity of potential users and their environments [3]. Thus, successful wearable usability is no longer about providing technical success, but rather about creating an optimal user experience [4].…”
Section: Review Of the Literaturementioning
confidence: 99%
“…As an example of this, Cho [5] defined wearable design requirements through a human focus, such as Maslow's hierarchy of needs. Maslow's theory provides a clear and strong basis to identify and prioritize services and design worldwide from a human point of view [3]. From this perspective, six different human aspects that should be considered in the design of wearable systems are defined: usability, functionality, durability, safety, comfort and fashion.…”
Section: Review Of the Literaturementioning
confidence: 99%
“…These studies are the only ones found in literature that show the importance of human factors and that suggest a list of design requirements focused on wearable devices. Some studies have based the requirements definition on a particular focus, such as Maslow's hierarchy of needs: Maslow's theory provides a clear and strong base to identify and prioritize services and design worldwide from a human point of view (Duval and Hoareau, 2010). Through this point of view, (Cho et al, 2009) define six different human aspects that should be considered in the design of wearable systems: usability, functionality, durability, safety, comfort and fashion.…”
Section: Wearable Design Requirementsmentioning
confidence: 99%
“…This fact involves a wholesale change in the way they should be designed. The creation of wearables requires specific concepts, techniques and ingredients involving textile, electronics and software that consider the diversity of potential users and their environments (Duval and Hoareau, 2010). Thus, successful wearable usability is no longer about providing technical success, but rather about creating an optimal user experience (Chae et al, 2007).…”
Section: Introductionmentioning
confidence: 99%
“…In other words, not only does the system react to explicit behavioral input, but it also collects users' physiological indices as an implicit input to infer users' cognitive and affective states [60]. The final goal is to better support users' activity without placing a burden on their cognitive resources [61][62][63]. Symbiotic systems can include wearable components ensuring a greater cohesion between the user and the environment and allowing the user to (implicitly) act on an interface, even while engaged with other activities or devices [62,64].…”
Section: User Experience In Symbiotic Systemsmentioning
confidence: 99%