Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2002
DOI: 10.1145/545261.545280
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Human motion reconstruction from inter-frame feature correspondences of a single video stream using a motion library

Abstract: Videos taken from a single camera are a most common source of human motions. In this paper, we present a novel method to reconstruct the motion of a human-like figure from inter-frame feature correspondences of a single video stream. We exploit a motion library to resolve the depth ambiguity in recovering the 3D configurations from 2D features. Our reconstruction method takes three major steps: timewarping to align the reference motion with that in the video, reconstructing the joint orientations, and estimati… Show more

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Cited by 13 publications
(3 citation statements)
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References 28 publications
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“…They utilize the neighborhood graph to find similar poses and motion interpolation for motion reconstruction. Park et al [12] describe a novel method for human motion reconstruction from the inter-frame feature correspondence in case of video streaming by employing some motion capture library. They reconstruct the human motion using time-warping, joint orientations and root trajectories.…”
Section: Related Workmentioning
confidence: 99%
“…They utilize the neighborhood graph to find similar poses and motion interpolation for motion reconstruction. Park et al [12] describe a novel method for human motion reconstruction from the inter-frame feature correspondence in case of video streaming by employing some motion capture library. They reconstruct the human motion using time-warping, joint orientations and root trajectories.…”
Section: Related Workmentioning
confidence: 99%
“…To increase the robustness, [7] uses semi-supervised learning. In [8] prior knowledge about the human movements is necessary, which can be stored in a motion library [9]. [10] maps typical postures into two-dimensional images.…”
Section: State Of the Artmentioning
confidence: 99%
“…At a different level, the idea of being able to recover the motion of actors or historical celebrities from old movies and bringing them to life in new movies, animations, games or virtual environments is also very attractive. To compensate the lack of calibration, manual specification of key features such as joints or adjustment of a reference skeleton to specific frames are crucial [14]. To facilitate the process, motion databases can be used, becoming indispensable the containment of similar motion clips to the motion being recovered [15,16].…”
Section: Introductionmentioning
confidence: 99%