2010
DOI: 10.1007/s10055-010-0169-3
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Human interactions and personal space in collaborative virtual environments

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Cited by 21 publications
(13 citation statements)
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“…Studies in virtual environments were also exploring proximity behaviour according to gender but further variation in the distance of different dyads was reported. Study in a non-immersive collaborative environment reported that an invading male in female personal space did not result in the largest distance as previously found [42]. In immersive VR experiments using the CAVE system, users were directly approached by a virtual character [25,26].…”
Section: Gender Dyads and Proximitymentioning
confidence: 83%
“…Studies in virtual environments were also exploring proximity behaviour according to gender but further variation in the distance of different dyads was reported. Study in a non-immersive collaborative environment reported that an invading male in female personal space did not result in the largest distance as previously found [42]. In immersive VR experiments using the CAVE system, users were directly approached by a virtual character [25,26].…”
Section: Gender Dyads and Proximitymentioning
confidence: 83%
“…Whilst single-person VEs may focus on creating a detailed (visual) simulation, the design of SVEs typically prioritises enabling collaboration between users (Nassiri, Powell & Moore, 2010). By enabling multiple people to communicate and interact with each other and providing a natural medium for three-dimensional CSCW (Billinghurst et al, 2000), SVEs are considered emerging tools for a variety of purposes, including…”
Section: Shared Virtual Environmentsmentioning
confidence: 99%
“…For example, Han et al (2015) found that feelings of privacy and of others’ responsiveness promoted a sense of social presence among Twitter users, which in turn promoted the feeling of gratification of social connection with others. In other virtual environments researchers have found support for the existence of personal space between virtual avatars (Nassiri et al, 2010) and for participants immersed in virtual reality (Iachini et al, 2016). In both latter studies, participants maintained their distance to a virtual person, similar to real life.…”
Section: Introductionmentioning
confidence: 99%