2010
DOI: 10.1201/ebk1439834916-c79
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Human Interaction Data Acquisition Software for Virtual Reality

Abstract: This paper presents a Virtual Reality (VR) system -ErgoVRthat is being developed to allow the visualization and measurement of Human behavior interaction's variables in virtual environments, to be mainly used in studies in Ergonomics in Design. The first section of the paper justifies this system's creation compared to the commercial solutions available. The second section describes the development of ErgoVR, in particular the definition of its concept and implementation in a User-Centered Design perspective. … Show more

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Cited by 11 publications
(4 citation statements)
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“…In spite of the presence of the out-of-order sign, if participants pushed the button switch, they would hear a sound indicating that the device was broken down. Outside the Warehouse was the "Air extractor" warning, which stated "Danger, inhalation hazard, start air extractor before entering the room" (see The VE was modeled in Autodesk 3dsMax v2009 and exported through the plugin OgreMax v1.6.23 to be presented by the ErgoVR system [12].…”
Section: Virtual Environment and Scenariomentioning
confidence: 99%
“…In spite of the presence of the out-of-order sign, if participants pushed the button switch, they would hear a sound indicating that the device was broken down. Outside the Warehouse was the "Air extractor" warning, which stated "Danger, inhalation hazard, start air extractor before entering the room" (see The VE was modeled in Autodesk 3dsMax v2009 and exported through the plugin OgreMax v1.6.23 to be presented by the ErgoVR system [12].…”
Section: Virtual Environment and Scenariomentioning
confidence: 99%
“…The VE was modeled in Autodesk 3dsMax v2009 and exported through the plugin OgreMax v1.6.23 to be presented by the ErgoVR system [11]. The only difference between the conditions was the navigation interface used, that is, the Nintendo® Wii Balance Board and a Thrustmaster® USB Joystick.…”
Section: Virtual Environmentmentioning
confidence: 99%
“…The base structure of the VE was initially designed using AutoCAD® 2009, and then modified by 3ds Max® 2009 (both from Autodesk, Inc.). The VE was then exported using OgreMax v1.6.23 into the ErgoVR system (Teixeira, Rebelo, & Filgueiras, 2010).…”
Section: Apparatusmentioning
confidence: 99%