2012 Ninth International Conference on Computer Science and Software Engineering (JCSSE) 2012
DOI: 10.1109/jcsse.2012.6261920
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Human gesture recognition using Kinect camera

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Cited by 175 publications
(95 citation statements)
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“…However, the authors only recognized three postures and did not provide the recognition results of test subjects facing in different directions. The proposed method not only recognizes five postures (including the three postures recognized in [27]), it also deals with test subjects facing in different directions. Note that the recognition methods in [25][26][27] were based on skeletal joint positions of the subject drawn from the Kinect software development kit (SDK).…”
Section: Experiments Results and Discussionmentioning
confidence: 99%
“…However, the authors only recognized three postures and did not provide the recognition results of test subjects facing in different directions. The proposed method not only recognizes five postures (including the three postures recognized in [27]), it also deals with test subjects facing in different directions. Note that the recognition methods in [25][26][27] were based on skeletal joint positions of the subject drawn from the Kinect software development kit (SDK).…”
Section: Experiments Results and Discussionmentioning
confidence: 99%
“…4. Specifically, given K human joints with [175] Vector of Joints Conc Lowlv Hand Patsadu et al [176] Vector of Joints Conc Lowlv Hand Huang and Kitani [177] Cost Topology Stat Lowlv Hand Devanne et al [178] Motion Units Conc Manif Hand Wang et al [179] Motion Poselets BoW Body Dict Wei et al [180] Structural Prediction Conc Lowlv Hand Gupta et al [181] 3D Pose w/o Body Parts Conc Lowlv Hand Amor et al [182] Skeleton's Shape Conc Manif Hand Sheikh et al [183] Action Space Conc Lowlv Hand Yilma and Shah [184] Multiview Geometry Conc Lowlv Hand Gong et al [185] Structured Time Conc Manif Hand Rahmani and Mian [186] Knowledge Transfer BoW Lowlv Dict Munsell et al [187] Motion Biometrics Stat Lowlv Hand Lillo et al [188] Composable Activities BoW Lowlv Dict Wu et al [189] Watch-n-Patch BoW Lowlv Dict Gong and Medioni [190] Dynamic Manifolds BoW Manif Dict Han et al [191] Hierarchical Manifolds BoW Manif Dict Slama et al [192,193] Grassmann Manifolds BoW Manif Dict Devanne et al [194] Riemannian Manifolds Conc Manif Hand Huang et al [195] Shape Tracking Conc Lowlv Hand Devanne et al [196] Riemannian Manifolds Conc Manif Hand Zhu et al [197] RNN with LSTM Conc Lowlv Deep Chen et al [198] EnwMi Learning BoW Lowlv Dict Hussein et al [199] Covariance of 3D Joints Stat Lowlv Hand Shahroudy et al [200] MMMP BoW Body Unsup Jung and Hong [201] Elementary Moving Pose BoW Lowlv Dict Evangelidis et al [202] Skeletal Quad Conc Lowlv Hand Azary and Savakis [203] Grassmann Manifolds Conc Manif Hand Barnachon et al [204] Hist. of Action Poses Stat Lowlv Hand Shahroudy et al [205] Feature Fusion BoW Body Unsup Cavazza et al [206] Kernelized-COV Stat Lowlv Hand …”
Section: Representations Based On Raw Joint Positionsmentioning
confidence: 99%
“…Regarding the set of postures identified postures, it is possible to recognize them using depth cameras such as the Microsoft Kinect sensor (Le, Nguyen & Nguyen, 2013;Xiao, Mengyin, Yi, & Ningyi, 2012). This type of cameras have also been used to recognize predefined gestures (Li, 2012;Patsadu, Nukoolkit, & Watanapa, 2012;Ren, Yuan, Meng, & Zhang, 2013).…”
Section: Technical Nonverbal Communication Behaviorsmentioning
confidence: 99%