2015
DOI: 10.1007/978-1-4471-6651-1
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Human Factors of Stereoscopic 3D Displays

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Cited by 27 publications
(15 citation statements)
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References 178 publications
(281 reference statements)
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“…However, several primary undesirable effects are associated with 3D content: headache, nausea, and visual fatigue. In particular, visual fatigue, also called an eye strain which can be caused by conflict between accommodation and convergence when the virtual stereo stimuli appear outside the depth of field of the human eye, or otherwise by perceptual conflict between the presence of binocular parallax and the absence of motion parallax, usually occurs while watching 3D displays and gets worse as the duration of viewing increases . 3D fatigue has received considerable attention, and researchers have developed various indicators to evaluate it.…”
Section: Introductionmentioning
confidence: 99%
“…However, several primary undesirable effects are associated with 3D content: headache, nausea, and visual fatigue. In particular, visual fatigue, also called an eye strain which can be caused by conflict between accommodation and convergence when the virtual stereo stimuli appear outside the depth of field of the human eye, or otherwise by perceptual conflict between the presence of binocular parallax and the absence of motion parallax, usually occurs while watching 3D displays and gets worse as the duration of viewing increases . 3D fatigue has received considerable attention, and researchers have developed various indicators to evaluate it.…”
Section: Introductionmentioning
confidence: 99%
“…This increased potency would arise from the perceived depth of stimulation. As such, its effect would be exerted at a relatively high level of the visual system where disparity magnitude is scaled or calibrated by viewing distance information (Patterson, 2009(Patterson, , 2015.…”
Section: Discussionmentioning
confidence: 99%
“…Past crosstalk investigations used common display technology which did not focus on the specific requirements of augmented reality scenarios . In augmented reality displays, computer‐generated imagery is combined with the real‐world environment, which might affect the acceptance of occurring crosstalk.…”
Section: Laboratory Setupmentioning
confidence: 99%