2021
DOI: 10.1609/aiide.v9i6.12603
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Human-Computer Co-Creativity: Blending Human and Computational Creativity

Abstract: This paper describes a thesis exploring how computer programs can collaborate as equals in the artistic creative process. The proposed system, CoCo Sketch, encodes some rudimentary stylistic rules of abstract sketching and music theory to contribute supplemental lines and music while the user sketches. We describe a three-part research method that includes defining rudimentary stylistic rules for abstract line drawing, exploring the interaction design for artistic improvisation with a computer, and evaluating … Show more

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Cited by 19 publications
(17 citation statements)
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“…One approach in computational creativity is so‐called human–computer co‐creativity (e.g., Davis, 2021; Feldman, 2017), with an aim to ‘facilitate human creativity via computationally creative means and vice versa’ (Kantosalo, 2019, p. 1). Whereas earlier computational agents were mostly seen as tools, in recent studies, creative AI has been considered more of a medium or partner to humans (Davis, 2021; Elgammal & Mazzone, 2020; Kantosalo & Toivonen, 2016). This is also the case with art‐generating AI algorithms that, according to Mazzone and Elgammal (2019), are closer to a medium than just inanimate objects or tools that artists use.…”
Section: Geography and The Spatialities Of Creativitymentioning
confidence: 99%
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“…One approach in computational creativity is so‐called human–computer co‐creativity (e.g., Davis, 2021; Feldman, 2017), with an aim to ‘facilitate human creativity via computationally creative means and vice versa’ (Kantosalo, 2019, p. 1). Whereas earlier computational agents were mostly seen as tools, in recent studies, creative AI has been considered more of a medium or partner to humans (Davis, 2021; Elgammal & Mazzone, 2020; Kantosalo & Toivonen, 2016). This is also the case with art‐generating AI algorithms that, according to Mazzone and Elgammal (2019), are closer to a medium than just inanimate objects or tools that artists use.…”
Section: Geography and The Spatialities Of Creativitymentioning
confidence: 99%
“…However, techno‐material perspectives on creativity have been less investigated within creative geographies (except for: Nordström, 2017; Rose, 2016; Woodward et al, 2015; Zebracki & Luger, 2019). We claim that AI expands the understandings of creativity due to its partly autonomous capacity to create novel outcomes together with humans (Davis, 2021; Feldman, 2017; Kantosalo & Toivonen, 2016). We ask what role AI plays in such creativity, what its spatial manifestations are, and what directions creative geographies can take in the age of AI.…”
Section: Introductionmentioning
confidence: 99%
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“…In that case user input can be used to set up (parts of) the simulation, which is then executed automatically by the system. Under such circumstances the system functions as a human-computer cocreativity tool (Davis 2013).…”
Section: Contributionmentioning
confidence: 99%
“…Recently, the field of computational creativity began exploring how creative agents might engage in collaboration with humans. These co-creative agents directly collaborate with users on creative tasks as an equal partner or colleague in the creative process by making independent contributions to a shared creative product (Davis, 2013;Yannakakis, Liapis, & Alexopoulos, 2014). These types of systems are a hybrid between creativity support tools that are meant to help users accomplish creative tasks (Edmonds & Candy, 2005;Shneiderman et al, 2006) and generative systems that produce creative products autonomously (Colton, Goodwin, & Veale, 2012;Misztal & Indurkhya, 2014;Norton, Heath, & Ventura, 2014).…”
Section: Introductionmentioning
confidence: 99%