2013
DOI: 10.1016/j.ijhcs.2013.05.002
|View full text |Cite
|
Sign up to set email alerts
|

Human computation: Image metadata acquisition based on a single-player annotation game

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
5
0

Year Published

2014
2014
2023
2023

Publication Types

Select...
5
1
1
1

Relationship

0
8

Authors

Journals

citations
Cited by 12 publications
(5 citation statements)
references
References 26 publications
0
5
0
Order By: Relevance
“…Automatic approaches aim to identify semantics relevant to the content of static images via the identification of visual features. Various approaches that use machine learning for image or image region categorization can perform well, but are limited to a small number of categories and the lack of training sets to be used effectively for the acquisition of more specific metadata [13]. Generally, automated approaches introduce certain inaccuracy, which makes them difficult to apply to heterogeneous resources.…”
Section: Gamifying Image Labellingmentioning
confidence: 99%
See 1 more Smart Citation
“…Automatic approaches aim to identify semantics relevant to the content of static images via the identification of visual features. Various approaches that use machine learning for image or image region categorization can perform well, but are limited to a small number of categories and the lack of training sets to be used effectively for the acquisition of more specific metadata [13]. Generally, automated approaches introduce certain inaccuracy, which makes them difficult to apply to heterogeneous resources.…”
Section: Gamifying Image Labellingmentioning
confidence: 99%
“…Generally, automated approaches introduce certain inaccuracy, which makes them difficult to apply to heterogeneous resources. More or less, they also need large training sets of already annotated images, which stress the initial requirement of human labour needed to create them [13]. The traditional approach to achieve high metadata quality is carried out by using dedicated experts, who are aware of the purpose of their activity and who annotate resources as their primary job.…”
Section: Gamifying Image Labellingmentioning
confidence: 99%
“…The authors in [7] solve the problem that the GWAPs need to be multiplayer game by developing a game called PexAce. PexAce was developed to be a single player game to solve a problem called cold start.…”
Section: Related Workmentioning
confidence: 99%
“…To solve the problem that ESP need two or more players to label images. Jakub developed a new concentration game called PexAce [7]. The game solves the artifact validation problem using -helper artifacts‖.…”
Section: Introductionmentioning
confidence: 99%
“…Metadata has been demonstrated to help individuals understand the conceptual similarity between images retrieved by search systems and hence to facilitate an effective search process [15,16] by increasing information visibility [17]. However, metadata sometimes leads users astray, as their interpretation of the metadata can differ from that of the creators of the metadata [18,19]. As the nature of various types of metadata is different, individuals can have different preferences or search strategies when using it [20].…”
mentioning
confidence: 99%