2016
DOI: 10.9781/ijimai.2016.379
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Human Activity Recognition in Real-Times Environments using Skeleton Joints

Abstract: -In this research work, we proposed a most effective noble approach for Human activity recognition in real-time environments. We recognize several distinct dynamic human activity actions using kinect. A 3D skeleton data is processed from real-time video gesture to sequence of frames and getter skeleton joints (Energy Joints, orientation, rotations of joint angles) from selected setof frames. We are using joint angle and orientations, rotations information from Kinect therefore less computation required. Howeve… Show more

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Cited by 7 publications
(4 citation statements)
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“…There are many works on gesture recognition for different purposes, some focusing on the whole body [6] while others focusing on a specific part as eyes [7] or hands [8]. Despite of the vast number of research works that have been published, there have been several limitations.…”
Section: Introductionmentioning
confidence: 99%
“…There are many works on gesture recognition for different purposes, some focusing on the whole body [6] while others focusing on a specific part as eyes [7] or hands [8]. Despite of the vast number of research works that have been published, there have been several limitations.…”
Section: Introductionmentioning
confidence: 99%
“…Some works consider using data from sensors of smartphones and other devices [2,3], as well as from wearable sensors [4,5,6]. There are also methods for human activity recognition by image or video [7,8]. One of these methods is to recognize the image in which there is a person performing a certain activity.…”
Section: Methods Of Human Activity Recognitionmentioning
confidence: 99%
“…In[16], the authors proposed a human action recognition algorithm exploiting the skeleton provided by Microsoft Kinect and discussed its application to AAL…”
mentioning
confidence: 99%