2021
DOI: 10.1007/978-3-030-72610-2_25
|View full text |Cite
|
Sign up to set email alerts
|

Human Action Recognition for Boxing Training Simulator

Abstract: Computer vision technologies are widely used in sports to control the quality of training. However, there are only a few approaches to recognizing the punches of a person engaged in boxing training. All existing approaches have used manual feature selection and trained on insufficient datasets. We introduce a new approach for recognizing actions in an untrimmed video based on three stages: removing frames without actions, action localization and action classification. Furthermore, we collected a sufficient dat… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 10 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?