“…Presence and usage behavior within activities that learners and other participants do when completing a learning design (Bos & Brand-Gruwel, 2016;Lockyer et al, 2013;Rienties & Toetenel, 2016;Shum & Ferguson, 2012). It depends on the activity types (eg, attempts and use of hints in gaming, notes in annotation activities, interactions in collaborative activities) (Bakharia et al, 2016;IMS Global Learning Consortium, 2013;Sergis & Sampson, 2017); time and location when/ where process actions occur (Melero, Hern andez-Leo, Sun, Santos, & Blat, 2015). Performance Assessment-related data (eg, grades from assignments, quizzes, exams, number of mistakes) (Dyckhoff et al, 2013;Ferguson, 2012;Ga sević, Dawson & Siemens, 2015;Rienties & Toetenel, 2016;Sergis & Sampson, 2017).…”