Proceedings of the Fourth Conference on Creativity &Amp; Cognition - C&C '02 2002
DOI: 10.1145/581710.581724
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How to study artificial creativity

Abstract: In this paper, we describe a novel approach to developing computational models of creativity that supports the multiple approaches to the study of artificial creative systems. The artificial creativity approach to the development of computational models of creative systems is described with reference to Csikszentmihalyi's systems view of creativity. Some interesting results from studies using an early implementation of an artificially creative system, The Digital Clockwork Muse, are presented. The different st… Show more

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Cited by 23 publications
(17 citation statements)
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“…This observation is consistent with the work of other researchers. Creative results are results that are similar to, yet different from, expected results (Gero, 1996;Saunders & Gero, 2002), and ideas that may first be viewed as " ridiculous, idiotic or outrageous" may be valued as " good" years later (Thomas et al, 2002).…”
Section: Definition 3 (Creative Result)mentioning
confidence: 42%
See 1 more Smart Citation
“…This observation is consistent with the work of other researchers. Creative results are results that are similar to, yet different from, expected results (Gero, 1996;Saunders & Gero, 2002), and ideas that may first be viewed as " ridiculous, idiotic or outrageous" may be valued as " good" years later (Thomas et al, 2002).…”
Section: Definition 3 (Creative Result)mentioning
confidence: 42%
“…Artificial learning systems are available for many tasks and many domains of application. In design, examples of such systems are knowledge-based agents (e.g., Grecu & Brown, 1996), machine learning systems (e.g., Duffy, 1997), clustering mechanisms (e.g., Reffat & Gero, 2000), neural networks (e.g., Saunders & Gero, 2002), and genetic algorithms (e.g., Gero, 1996;Cho, 2002).…”
Section: Learning Systemsmentioning
confidence: 99%
“…Methods such as genetic algorithms have been used to find new forms with functions much improved over previous humanly generated designs [42][43][44][45]. This work challenges our suppositions about the roots of creativity: is randomness and combination as important as expertise?…”
Section: Discussion and Final Thoughtsmentioning
confidence: 99%
“…Drawing on the systems view of creativity introduced by Csikszentmihalyi [20], Saunders and Gero [65,66] implemented a computational model of social creativity using 'curious design agents' able to both generate novel artefacts and evaluate the novelty of artefacts generated by other agents. In this model, individuals produce novel artefacts and send those they determine to be significantly novel to other agents in the field for further evaluation.…”
Section: Modelling Properties Of Social Creative Systemsmentioning
confidence: 99%