“…Almost all the studies provided a more or less detailed description of the game: some studies limited the description to the task required to the players, while others provide more details about the objects of interaction and even a wider explanation of the graphic interface adopted [ 23 , 42 , 43 , 44 , 45 , 46 , 47 ]. Regarding game assessment, nearly half of the studies evaluated the games in terms of usability, playability, satisfaction and players’ propensity to adopt games as a new safety training method [ 23 , 42 , 43 , 44 , 45 , 47 , 48 , 49 , 50 , 51 , 52 , 53 , 54 , 55 , 56 , 57 , 58 , 59 , 60 , 61 , 62 ]. Other forms of evaluation included training effectiveness through game performance (based on scores and player’s ability to complete levels) [ 37 , 47 , 48 , 52 , 58 , 63 , 64 , 65 , 66 , 67 , 68 , 69 , 70 , 71 ] or through the comparison between safety game training with traditional training (i.e., performed through lectures, videos and power-point presentations) [ 22 , 23 , 42 , 47 , 51 , 53 ...…”