2013
DOI: 10.1007/978-3-642-37982-6_4
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How to Outreach the External World from a Museum: The Case of the Marsili’s Spirit App

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Cited by 10 publications
(4 citation statements)
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“…Marsili's Spirit is a mobile app that has been designed to revitalize the timeless spirit of Count Luigi Ferdinando Marsili, one of the main scientists, politicians and characters of the Bolognese 18 th century [4]. This app mixes together geo-location services, artistic comic strips, high quality photos, a museum guide, ancient music and, in general, tangible pieces of the Count's heritage to posterity.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Marsili's Spirit is a mobile app that has been designed to revitalize the timeless spirit of Count Luigi Ferdinando Marsili, one of the main scientists, politicians and characters of the Bolognese 18 th century [4]. This app mixes together geo-location services, artistic comic strips, high quality photos, a museum guide, ancient music and, in general, tangible pieces of the Count's heritage to posterity.…”
Section: Related Workmentioning
confidence: 99%
“…BolognaMusei is a mobile app that has been specifically designed for the network of Bologna Museums [4]. A painted card represents each museum and each card is associated to short poem.…”
Section: Related Workmentioning
confidence: 99%
“…AR technology can expand the imagination of users, and adding gamification can stimulate them to complete more tasks [23]. Ioannis Paliokas et al [24] used AR application to enhance the viewing experience at the Silversmithing Museum by adding gaming and educational elements, and the evaluation found that this approach helped improve museum viewing experience satisfaction and learning outcomes.…”
Section: Gamified Ar Navigationmentioning
confidence: 99%
“…However, Rubino [16] built an AR mobile application that can engage visitors on-site. The combination of AR and gamification not only served the previous purposes but it could support attracting visitors in external world [21].…”
Section: Gamificationmentioning
confidence: 99%