“…Some examples include comparing the virtual hand with the virtual pointer metaphor (Poupyrev et al, 1998), exploring the effects of virtual hand representation on interaction with hand tracking input (Argelaguet et al, 2016), but also comparing it with controller-based methods (Masurovsky et al, 2020), and lastly studying different visual feedback approaches for virtual grasping (Canales et al, 2019). Performance is one of the main aspects of focus in these kinds of studies, measured mainly in terms of completion time and accuracy (Bergström et al, 2021). Additionally, they identify movement data, such as the path followed by the participants' hands, as the next most-although to a much lesser extent-popular type of measurement.…”