2015
DOI: 10.20870/ijvr.2015.15.1.2867
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How to design compelling Virtual Reality or Augmented Reality experience?

Abstract: The convergence of technologies currently observed in the field of Virtual Reality, Augmented Reality, robotics and consumer electronic reinforces the trend of new applications appearing every day. But when transferring knowledge acquired from research to businesses, research laboratories are often at a loss because of a lack of knowledge of the design and integration processes in creating an industrial scale product. In fact, the innovation approaches that take a good idea from the laboratory to a successful … Show more

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Cited by 17 publications
(14 citation statements)
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“…Some methods and tools are specific to each discipline of design and to each phase of the design process. For the production phase of hypotheses about the purpose and the expected benefits, the engineering literature advocates tools such as the needs document (Alenljung, 2005;Aurum & Wohlin, 2003;Macaulay, 1996) or the functional specifications document (Richir et al, 2016). These documents -which formalize backers' requirements -describe the purpose of the artifact, while the industrial design has more tools (e.g., tool TRENDS which is a content-based information retrieval system for designers, Bouchard et al, 2008) and methods (e.g.…”
Section: Methods Tools and Procedures Advocated In The Design Discipmentioning
confidence: 99%
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“…Some methods and tools are specific to each discipline of design and to each phase of the design process. For the production phase of hypotheses about the purpose and the expected benefits, the engineering literature advocates tools such as the needs document (Alenljung, 2005;Aurum & Wohlin, 2003;Macaulay, 1996) or the functional specifications document (Richir et al, 2016). These documents -which formalize backers' requirements -describe the purpose of the artifact, while the industrial design has more tools (e.g., tool TRENDS which is a content-based information retrieval system for designers, Bouchard et al, 2008) and methods (e.g.…”
Section: Methods Tools and Procedures Advocated In The Design Discipmentioning
confidence: 99%
“…The phase concerning the measurement and evaluation of the usefulness is performed on the basis of existing tools like technology scouting (Richir et al, 2016) and ergonomic benchmarking (Nogier, 2005), whose results sustain the prospective universe of the usefulness. The iterative evaluation by designers can be used during the design process.…”
Section: Methods Tools and Procedures Advocated In The Design Discipmentioning
confidence: 99%
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“…While VR creates a completely virtual world, transporting the user into that reality, and creates digital contexts that imitate the real world, AR introduces digital information into the real world to allow the users to interact with virtual content in the real world and differentiate them [63,64]. On the other hand, VR is more surrounding and presents a first-person view where the objects are displayed in 3D; on the other, AR offers greater freedom for the user to make decisions [65,66].…”
Section: Theoretical and Conceptual Frameworkmentioning
confidence: 99%
“…To investigate these questions, we designed a VE similar to one of the building of the engineering school used as experimental field (figure 3). To focus on the key elements essential to navigation and spatial perception, we used the design method developed by P. Fuchs, G. Moreau and J-M. Burkhardt (2006) (Richir, Fuchs, Lourdeaux, Millet, Buche & Querrec, 2015). They distinguish three levels of immersion and interaction: the functional, cognitive, and sensorimotor levels.…”
Section: Immersive Environment Designmentioning
confidence: 99%