2018
DOI: 10.1016/j.tele.2018.03.001
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How to create flow experience in exergames? Perspective of flow theory

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Cited by 57 publications
(30 citation statements)
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“…After the relationship between physical education and health promotion for art students is studied in this paper, it is concluded that: (1) The three aspects of course design, teaching content, and activity design have a great influence on physical education, reaching a significant level ( t > 1.96, p < 0.05). It is almost consistent with the research results of Huang et al ( 2018 ). The results show that the design of the whole link of the course will affect the quality of physical education.…”
Section: Discussionsupporting
confidence: 93%
“…After the relationship between physical education and health promotion for art students is studied in this paper, it is concluded that: (1) The three aspects of course design, teaching content, and activity design have a great influence on physical education, reaching a significant level ( t > 1.96, p < 0.05). It is almost consistent with the research results of Huang et al ( 2018 ). The results show that the design of the whole link of the course will affect the quality of physical education.…”
Section: Discussionsupporting
confidence: 93%
“…Exercise routines based on digital games are promising to keep players physically and socially motivated [ 14 - 16 ]. In addition, they present motivational factors such as performance evaluation and feedback, which may reduce dropout rates [ 17 , 18 ]. However, a considerable part of the available exergames is from commercial sources, generally not designed exclusively for older people or based on specific protocols [ 19 ].…”
Section: Introductionmentioning
confidence: 99%
“…Flow is a situation where a person is completely involved in a certain activity (Vanwesenbeeck et al, 2016). Meanwhile, flow is defined as an enjoyable experience encountered through total concentration in conducting a task (Csikszentmihalyi, 1997;Huang et al, 2018). Flow with high intensity will create a sense of love on the mobile advergame as well as the brand embedded on it.…”
Section: Introductionmentioning
confidence: 99%