2019
DOI: 10.1007/978-3-030-37983-4_11
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How Society’s Negative View of Videogames Can Discourage Brands from Sponsoring eSports

Abstract: The purpose of this research was to identify the main motives that contribute to society's negative view of videogames and that present a risk to the eSports sponsors' image. To achieve this, an exploratory, qualitative, and integrative literature review was conducted. According to the theoretical data, there are four main reasons why society has a negative perception of videogames. It is commonly believed that: (1) gaming is an unproductive activity, (2) violent videogames incite aggressive behaviors, (3) vid… Show more

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Cited by 3 publications
(3 citation statements)
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“…For this reason, it is more functional to evaluate the positive and negative effects of applications together when evaluating video games (Thorens et al, 2016). Theoretically, the views that games are an inefficient activity, violent video games encourage aggressive behaviors, video games cause gaming addiction, and e-sports lead to e-sports related gambling addiction are the main reasons why society has a negative perception about video games (Freitas et al, 2019). Choi et al (2017) emphasized that success and risk-taking impulses are the strongest predictors of e-sports addiction in their study.…”
Section: Results Discussion and Recommendationsmentioning
confidence: 99%
“…For this reason, it is more functional to evaluate the positive and negative effects of applications together when evaluating video games (Thorens et al, 2016). Theoretically, the views that games are an inefficient activity, violent video games encourage aggressive behaviors, video games cause gaming addiction, and e-sports lead to e-sports related gambling addiction are the main reasons why society has a negative perception about video games (Freitas et al, 2019). Choi et al (2017) emphasized that success and risk-taking impulses are the strongest predictors of e-sports addiction in their study.…”
Section: Results Discussion and Recommendationsmentioning
confidence: 99%
“…There should be special attention to the health condition of minors, with a strong emphasis on the importance of having a healthy diet and physical exercise ( Chan et al., 2022 ) and the esports industry should engage in corporate social responsibility (CSR) activities to promote healthier and balanced lifestyles to players (including diet, exercise, and appropriate rest) ( Chan et al., 2022 ). The welfare-state and mass media can contribute to these campaigns to promote healthier esports consumption ( Freitas, Contreras-Espinosa, & Correia, 2019 ).…”
Section: Potential Risks Needs and Possible Responses Related To Esportsmentioning
confidence: 99%
“…There seems to be various evidence that esports sponsorships may lead to an improved brand image (Freitas et al, 2020). However, there have also been some signs of the exact opposite (Freitas et al, 2019). According to Shabir (2017), gamingand, in turn, esportsare still negatively perceived by the general society.…”
Section: Literature Reviewmentioning
confidence: 99%