2002
DOI: 10.1109/mis.2002.1024748
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How qualitative spatial reasoning can improve strategy game AIs

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Cited by 59 publications
(41 citation statements)
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“…This engine provides terrain analysis functionalities to the game using influence maps and areas with connectivity information. Forbus et al [27] showed the importance to have qualitative spatial information for wargames, for which they used geometric and pathfinding analysis. Hale et al [28] presented a 2D geometric navigation mesh generation method from expanding convex regions from seeds.…”
Section: B Tacticsmentioning
confidence: 99%
“…This engine provides terrain analysis functionalities to the game using influence maps and areas with connectivity information. Forbus et al [27] showed the importance to have qualitative spatial information for wargames, for which they used geometric and pathfinding analysis. Hale et al [28] presented a 2D geometric navigation mesh generation method from expanding convex regions from seeds.…”
Section: B Tacticsmentioning
confidence: 99%
“…In (Forbus et al 2002) they describe the application of their ideas to computer games. They represent the environment in a qualitative fashion which results in better path finding, and more general strategy libraries.…”
Section: Summary and Related Workmentioning
confidence: 99%
“…But the characters are not limited to the graph when moving through most environments. Forbus et al (Forbus & Mahoney & Dill 2001) are striving to apply qualitative spatial reasoning to both military simulations and to strategy games. They are currently looking at ways to improve path planning to take into consideration trafficability, visibility, and fields of fire.…”
Section: Related Workmentioning
confidence: 99%