Proceedings of the 41st ACM Technical Symposium on Computer Science Education 2010
DOI: 10.1145/1734263.1734383
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How programming environment shapes perception, learning and goals

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Cited by 165 publications
(95 citation statements)
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“…From the point of view of learning programming per se, some of the key challenges within early research were difficulties with programming syntax, dealing with error messages along with the severely limited access to technology within the classroom (Resnick et al 2009;Lewis 2010). Since then there have been significant developments in novice programming languages which have overcome some of these issues, especially in the fashionable swing towards graphical rather than text-based programming.…”
Section: Introductionmentioning
confidence: 99%
“…From the point of view of learning programming per se, some of the key challenges within early research were difficulties with programming syntax, dealing with error messages along with the severely limited access to technology within the classroom (Resnick et al 2009;Lewis 2010). Since then there have been significant developments in novice programming languages which have overcome some of these issues, especially in the fashionable swing towards graphical rather than text-based programming.…”
Section: Introductionmentioning
confidence: 99%
“…According to Carter and Jenkins (1999), one of the primary teaching goals of introductory programming courses is to equip students with basic knowledge and skills in programming. Lewis (2010) similarly confirmed that the goal is to develop students' programming skills and attitude towards programming. However, research results have shown that a large group of students do not attain the level of skills set by the teaching goals of the programming courses and fail to learn programming skills at an acceptable level (see, for example, Dehnadi & Bornat, 2006).…”
Section: Discussionmentioning
confidence: 52%
“…A very common issue that has been encountered in introductory visual languages is that learners do not consider them "real" programming languages [30,39,40]. In some cases, the fact of being "easier" than text was interpreted to mean that the visual language did not "count" as programming, particularly when textual programming was later found challenging.…”
Section: Discussionmentioning
confidence: 99%
“…Students who struggled with the textual-language part of the course felt that what they had been doing in Alice "didn't count" or was "too easy", that textual code was "real programming" and were inclined towards believing that they were not actually capable of programming; this inclination is harmful in itself. Lewis et al found that more students rated a picture of random greenon-black symbols from the film The Matrix as "definitely" or "somewhat like" programming than an image of the Lego Mindstorms programming environment (a colourful drag-anddrop system), despite the fact that those students had been learning Scratch [39,40]. These examples are just some of the motivating concerns we had about visual-textual transitions when setting out to design Tiled Grace.…”
Section: Event Versus Processmentioning
confidence: 99%