2012 IEEE Conference on Computational Intelligence and Games (CIG) 2012
DOI: 10.1109/cig.2012.6374148
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How players lose interest in playing a game: An empirical study based on distributions of total playing times

Abstract: Analyzing telemetry data of player behavior in computer games is a topic of increasing interest for industry and research, alike. When applied to game telemetry data, pattern recognition and statistical analysis provide valuable business intelligence tools for game development. An important problem in this area is to characterize how player engagement in a game evolves over time. Reliable models are of pivotal interest since they allow for assessing the long-term success of game products and can provide estima… Show more

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Cited by 77 publications
(63 citation statements)
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References 21 publications
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“…Prior research has presented the vast possibilities and introduced sophisticated solutions for game analytics [1,3]. However, our results imply that the analytics processes used by small and medium-sized freemium developers are rather simple.…”
Section: Theoretical Implicationscontrasting
confidence: 47%
See 2 more Smart Citations
“…Prior research has presented the vast possibilities and introduced sophisticated solutions for game analytics [1,3]. However, our results imply that the analytics processes used by small and medium-sized freemium developers are rather simple.…”
Section: Theoretical Implicationscontrasting
confidence: 47%
“…Use of big data and analytics has become pervasive in the video game industry [1]. The adoption of analytics has been driven by the fast development of cost-effective solutions that enable basic analytics even for start-up sized game developers.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…As engagement influences the behaviour, some measurable quantities can be considered for identifying engaged-behaviours (Bauckhage et al, 2012). For studying the impact of tutorials on players' engagement in digital entertainment games, (Andersen et al, 2012) collect some raw data like the number of unique levels completed, the total playing time and the number of times players have loaded the game.…”
Section: Identifying Engagement In Digital Gamingmentioning
confidence: 99%
“…The most identifying characteristic is that the "failure rate", or the rate that players lost their interests in the games, is affected by the shape parameter, which refers to the first passage time. Since the beginning passage time is larger than 1, the rate that players lost interests is increasing with time (Wikipedia, 2018), (Christian Bauckhage, Kristian Kersting, Rafet Sifa, Christian Thurau, Anders Drachen, Alessandro Canossa, 2012).…”
Section: Studies In Game Industrymentioning
confidence: 99%