2021
DOI: 10.3389/fpsyg.2021.675515
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How Interpersonal Distance Between Avatar and Human Influences Facial Affect Recognition in Immersive Virtual Reality

Abstract: Purpose: The purpose of this study was to determine the optimal interpersonal distance (IPD) between humans and affective avatars in facial affect recognition in immersive virtual reality (IVR). The ideal IPD is the one in which the humans show the highest number of hits and the shortest reaction times in recognizing the emotions displayed by avatars. The results should help design future therapies to remedy facial affect recognition deficits.Methods: A group of 39 healthy volunteers participated in an experim… Show more

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Cited by 22 publications
(9 citation statements)
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“…Traditional therapeutic tools are limited to psychotherapy and drug therapy. The development of VR technology has promoted its application in this field, including a series of studies aimed at assessing and improving symptoms of schizophrenia [ 63 ], as well as VR emotion recognition tasks aimed at treating facial emotion recognition disorders in patients with neurological and psychiatric disorders in recent years [ 64 , 65 ]. To develop VR into a mature tool for improving mental health, researchers need to integrate knowledge from health care, computer science, neuroscience, psychology, social cognition, multisensory perception, and multimedia development in an interdisciplinary approach [ 27 ] and specifically combine user needs.…”
Section: Discussionmentioning
confidence: 99%
“…Traditional therapeutic tools are limited to psychotherapy and drug therapy. The development of VR technology has promoted its application in this field, including a series of studies aimed at assessing and improving symptoms of schizophrenia [ 63 ], as well as VR emotion recognition tasks aimed at treating facial emotion recognition disorders in patients with neurological and psychiatric disorders in recent years [ 64 , 65 ]. To develop VR into a mature tool for improving mental health, researchers need to integrate knowledge from health care, computer science, neuroscience, psychology, social cognition, multisensory perception, and multimedia development in an interdisciplinary approach [ 27 ] and specifically combine user needs.…”
Section: Discussionmentioning
confidence: 99%
“…The use of avatars in treating illnesses has advanced in recent years, offering many possibilities in terms of the pathologies they are geared towards. Although not all the benefits of this kind of intervention are currently known, good results have been obtained in the treatment of anxiety in disorders such as agoraphobia [20] and social phobia [17][18][19], as well as in treating eating disorders [13,14], addictions [15,16], weight control [9][10][11], facial pattern recognition [26][27][28][29][30], and ASD [31][32][33]. Education is another area in which they have been used.…”
Section: Discussionmentioning
confidence: 99%
“…Facial emotion recognition is another area of study in which virtual reality has been used. The results found in the scientific literature suggest that immersive virtual reality, through the use of avatars, can be used as a tool for training patients in recognizing emotions [26]. This finding is particularly useful for people with schizophrenia, as they find it difficult to recognize facial emotions, causing alterations in their interpersonal relationships [27,28].…”
Section: Introductionmentioning
confidence: 99%
“…Moreover, the use of synthetic datasets has proved to be a good substitution for real-image datasets, as they obtain recognition rates similar to the real ones [ 21 , 22 ].…”
Section: Methodsmentioning
confidence: 99%