2019
DOI: 10.4018/978-1-5225-6026-5.ch001
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How Game-Based Learning Works and What It Means for Pupils, Teachers, and Classroom Learning

Abstract: This chapter discusses the results of a systematic literature review, a needs analysis through a pupil survey, and a case study of classroom observations in the context of primary education. The results of the overall findings, limitations, underlying issues, and emerging concepts are associated to how game-based learning (GBL) works and what it means for pupils, teachers, and classroom learning. This chapter presents the main contributions to the body of knowledge in GBL study, while offering best practice re… Show more

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Cited by 4 publications
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“…The use of games in engineering education has been increasingly investigated by experts over the years. Although the motivating and immersive characteristics of GBL have also been widely studied, its implementation in specific educational contexts, such as software engineering education, requires more research [1]. With this aim in mind, some systematic reviews have been carried out to gather evidence on how GBL has been used to support software engineering education at the undergraduate level.…”
Section: Related Workmentioning
confidence: 99%
“…The use of games in engineering education has been increasingly investigated by experts over the years. Although the motivating and immersive characteristics of GBL have also been widely studied, its implementation in specific educational contexts, such as software engineering education, requires more research [1]. With this aim in mind, some systematic reviews have been carried out to gather evidence on how GBL has been used to support software engineering education at the undergraduate level.…”
Section: Related Workmentioning
confidence: 99%