Research Anthology on Developments in Gamification and Game-Based Learning 2022
DOI: 10.4018/978-1-6684-3710-0.ch087
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How Game-Based Learning Works and What It Means for Pupils, Teachers, and Classroom Learning

Abstract: This chapter discusses the results of a systematic literature review, a needs analysis through a pupil survey, and a case study of classroom observations in the context of primary education. The results of the overall findings, limitations, underlying issues, and emerging concepts are associated to how game-based learning (GBL) works and what it means for pupils, teachers, and classroom learning. This chapter presents the main contributions to the body of knowledge in GBL study, while offering best practice re… Show more

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