2024
DOI: 10.3389/fpsyg.2023.1301531
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How flow and mindfulness interact with each other in mindfulness-based augmented reality mandala coloring activities

Hao Chen,
Chao Liu,
Ayuan Zhang
et al.

Abstract: IntroductionThis study explores the effects of different types of augmented reality (AR) mandala coloring activities on mindfulness and flow in college students.MethodsA total of 76 college students participated in the study and were divided into two groups based on their drawing skills: the high-skilled group (n = 38) and the low-skilled group (n = 38). With the help of AR technology, two groups of subjects carried out three mandala coloring experiments with structured mandala, free mandala and cooperative ma… Show more

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Cited by 2 publications
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“…Notably, performance enhancements associated with the flow state have been documented in diverse fields such as artistic expression [ 2 ], sports [ 3 ], music [ 4 ], and education [ 5 ]. Within laboratory environments, numerous paradigms have been employed to induce flow, including but not limited to arithmetic tasks [ 6 ], sports or physical activities [ 7 , 8 ], video games [ 9 , 10 ], arts [ 2 , 11 , 12 ], mindfulness or meditation practices [ 13 , 14 ], free recall exercises [ 15 , 16 ], and dual-task paradigms [ 17 , 18 ]. Specifically, the Tetris game is a widely used paradigm to induce flow, known for its simplicity, adjustable difficulty, instant feedback, clear goals, and quantifiable controls [ 19 ].…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Notably, performance enhancements associated with the flow state have been documented in diverse fields such as artistic expression [ 2 ], sports [ 3 ], music [ 4 ], and education [ 5 ]. Within laboratory environments, numerous paradigms have been employed to induce flow, including but not limited to arithmetic tasks [ 6 ], sports or physical activities [ 7 , 8 ], video games [ 9 , 10 ], arts [ 2 , 11 , 12 ], mindfulness or meditation practices [ 13 , 14 ], free recall exercises [ 15 , 16 ], and dual-task paradigms [ 17 , 18 ]. Specifically, the Tetris game is a widely used paradigm to induce flow, known for its simplicity, adjustable difficulty, instant feedback, clear goals, and quantifiable controls [ 19 ].…”
Section: Introductionmentioning
confidence: 99%
“…Drawing is a relatively accessible way to initiate the flow state and is commonly used in art therapy to facilitate flow [ 2 ]. Additionally, coloring games have also been shown to generate flow experiences [ 11 , 12 ]. Recall is also a commonly used method for inducing flow, where participants can exhibit similar emotional responses by recalling past experiences [ 15 , 16 ].…”
Section: Introductionmentioning
confidence: 99%