2021
DOI: 10.1080/17482798.2021.1882516
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How educational are “educational” apps for young children? App store content analysis using the Four Pillars of Learning framework

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Cited by 62 publications
(63 citation statements)
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“…It is crucial that researchers work on this field and try innovative approaches that capitalize on helpful ideas (Clarke-Midura et al, 2019). This can be most important considering studies highlighting the abundance of low-quality self-proclaimed educational apps that targeted young age children in literacy, mathematics, and general knowledge (Ackermann et al, 2020;Meyer et al, 2021).…”
Section: Discussionmentioning
confidence: 99%
“…It is crucial that researchers work on this field and try innovative approaches that capitalize on helpful ideas (Clarke-Midura et al, 2019). This can be most important considering studies highlighting the abundance of low-quality self-proclaimed educational apps that targeted young age children in literacy, mathematics, and general knowledge (Ackermann et al, 2020;Meyer et al, 2021).…”
Section: Discussionmentioning
confidence: 99%
“…In addition, examining the impact of using screens for educational purposes for these children's academic outcomes may be useful, as some evidence suggests that educational apps may be less beneficial than previously thought. 33 Further research should be undertaken to understand whether changes in screen use due to COVID-19 are attenuated as effects of the virus are mitigated, whether a return to pre-pandemic levels varies by child, or whether we now adjust to a “new normal” of increased screen use.…”
Section: Discussionmentioning
confidence: 99%
“…In this issue of Acta Paediatrica , ‘Screen Use Relates to Decreased Offline Enrichment Activities’ by McArthur and colleagues 5 explores the displacement hypothesis: the idea that child the more time children spend with screen‐based activities, the less time they engage in pretend play, health‐related behaviours (eg, physical activity and sleep) or social interactions with caregivers or peers. In the modern digital environment, there are many reasons—ranging from tokens and rewards for prolonged gameplay, 6 to the satisfying design of toy unboxing videos—why children would grow to prefer screen‐based activities to more health‐promoting (albeit boring) ones.…”
mentioning
confidence: 99%