2017
DOI: 10.1002/mar.20996
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How Does Serious M‐Game Technology Encourage Low‐Income Households To Perform Socially Responsible Behaviors?

Abstract: Despite the increasing use of technology, there is little research in the marketing literature that examines how games can encourage households to achieve socially responsible behaviors such as energy efficiency. Social marketing is a subdiscipline of marketing that applies technology such as serious games in the pursuit of socially responsible behaviors. We investigate in this study how a serious mobile game (m‐game) (Reduce Your Juice) can encourage households to perform energy‐efficient behaviors by conduct… Show more

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Cited by 36 publications
(48 citation statements)
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“…The majority of studies have focused on the use of marketing frameworks but provide little to no insight into what game attributes are required for effective game design and what game attributes users' prefer. Instead, most studies have focused on explaining the customer experience of playing a serious game and the associated impact on outcome variables (Yam et al, 2017), except two studies which examined challenge and competition aspects of serious games (Russell-Bennett et al, 2016). Studies outside of the social marketing domain indicate that there are many more gaming attributes (see Table 2 for a comprehensive overview) and it is important for social marketers to consider and understand these.…”
Section: Defining Serious Games and Gamificationmentioning
confidence: 99%
“…The majority of studies have focused on the use of marketing frameworks but provide little to no insight into what game attributes are required for effective game design and what game attributes users' prefer. Instead, most studies have focused on explaining the customer experience of playing a serious game and the associated impact on outcome variables (Yam et al, 2017), except two studies which examined challenge and competition aspects of serious games (Russell-Bennett et al, 2016). Studies outside of the social marketing domain indicate that there are many more gaming attributes (see Table 2 for a comprehensive overview) and it is important for social marketers to consider and understand these.…”
Section: Defining Serious Games and Gamificationmentioning
confidence: 99%
“…Extraversion positively influences self-efficacy [82]. Interacting with other people, coupled with a tendency to be sociable, may increase their knowledge of the game and their abilities and skills when playing it, as suggested by [100].…”
Section: Personality-self-efficacy Linkmentioning
confidence: 99%
“…Los juegos serios presentan un carácter pedagógico basado en un entretenimiento que favorece una inmersión en la realidad con un punto de vista determinado (Ulrich;Helms, 2017), sin olvidar que su narrativa puede resultar apropiada para áreas como la Psicología, el Periodismo o la Comunicación digital (Lugmayr et al, 2017), contribuyendo a concienciar sobre comportamientos socialmente responsables (Yam et al, 2017) y a mitigar levemente los sesgos cognitivos, permitiendo mejorar la empatía y en definitiva el cambio social (Papoutsi;Drigas, 2016).…”
Section: Introductionunclassified