2021
DOI: 10.1109/access.2021.3083238
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How Do Students Behave in a Gamified Course?—A Ten-Year Study

Abstract: Gamified learning aims to motivate students using game elements. Although gamification can enhance student enjoyment and engagement, it is unclear how different students behave in and interact with gamified contexts. To this end, we analyze how different students interact with a gamified course. We devised such an experimental course on Multimedia Content Production (MCP), and ran it for ten years. At each year, we modified it after student feedback from the previous year. We determined student groups applying… Show more

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Cited by 9 publications
(1 citation statement)
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References 43 publications
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“…recognize patterns in data that traditional algorithms may not). Moreover, they are scalable and can handle large amounts of data quickly and accurately [69][70][71][72][73].…”
Section: Prediction Algorithmsmentioning
confidence: 99%
“…recognize patterns in data that traditional algorithms may not). Moreover, they are scalable and can handle large amounts of data quickly and accurately [69][70][71][72][73].…”
Section: Prediction Algorithmsmentioning
confidence: 99%