Proceedings of the 9th Nordic Conference on Human-Computer Interaction 2016
DOI: 10.1145/2971485.2996757
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How Do Novice Older Users Evaluate and Perform Mid-Air Gesture Interaction for the First Time?

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Cited by 10 publications
(5 citation statements)
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“…Despite the increasing prevalence of mid-air gesture interaction across different interaction contexts (e.g. interactive displays, intelligent cars, virtual reality and gaming), standard practices for user interface design that support novice users in learning the appropriate gesture commands is still insufficient and overlooked [1,2,9]. As found in the present study, both static and animated pictorials accompanied with gesture labels resulted in faster and more accurate gesture making than pure text-based instructions for novice older users.…”
Section: Recommendations For On-screen Instructions In Gesture-based mentioning
confidence: 47%
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“…Despite the increasing prevalence of mid-air gesture interaction across different interaction contexts (e.g. interactive displays, intelligent cars, virtual reality and gaming), standard practices for user interface design that support novice users in learning the appropriate gesture commands is still insufficient and overlooked [1,2,9]. As found in the present study, both static and animated pictorials accompanied with gesture labels resulted in faster and more accurate gesture making than pure text-based instructions for novice older users.…”
Section: Recommendations For On-screen Instructions In Gesture-based mentioning
confidence: 47%
“…Recent studies have been focusing on finding coherent, easy and intuitive mid-air gestures for different interaction contexts [2] [6][17] [19] but little research has focused on investigating the most effective way of providing to novice users instructions on how to make those gestures once they have already been incorporated in an interface. As yet, the learnability of gesture commands by novice users is still a challenging aspect of gesture-based interfaces [9], and older adults (aged 60+) face even greater challenges when interacting with this novel input method [2].…”
Section: Introductionmentioning
confidence: 99%
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“…Microsoft HoloLens, Leap Motion) and has been employed in a diverse range of applications such as interactive TV, vehicles, and public displays [9,10,13]. Research [4,11] has found that older adults (aged 60 and older) may face greater challenges when interacting through mid-air gestures due to age-related decline in motor control, limited range of motion [5] and a lack of familiarity with this novel input method [6,8,12], however this issue is far from being tackled and fully understood. A particular challenge relates to the difficulty and inconsistency of how older adults perform the swipe gesture, a highly recurrent mid-air gesture that involves a lateral swiping motion of a finger or hand, that is mostly used for menu navigation and item selection [3,15,16].…”
Section: Introductionmentioning
confidence: 99%