2018
DOI: 10.1016/j.tsc.2018.07.003
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How creativity, autonomy and visual reasoning contribute to cognitive learning in a STEAM hands-on inquiry-based math module

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Cited by 138 publications
(127 citation statements)
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References 34 publications
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“…As an active learning strategy-or a way of learning by doing-making encompasses a wide range of activities and draws from diverse disciplines. Its connections to computer programming, creativity, design, and engineering, in particular, position making as a unique and valuable vehicle through which to ignite girls' interest in STEM, build their STEM identities, and foster their confidence to pursue STEM education and careers [20,21,64]. However, access to making programs and makerspaces remains a significant challenge in leveraging the potential of making to stimulate girls' STEM learning.…”
Section: Resultsmentioning
confidence: 99%
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“…As an active learning strategy-or a way of learning by doing-making encompasses a wide range of activities and draws from diverse disciplines. Its connections to computer programming, creativity, design, and engineering, in particular, position making as a unique and valuable vehicle through which to ignite girls' interest in STEM, build their STEM identities, and foster their confidence to pursue STEM education and careers [20,21,64]. However, access to making programs and makerspaces remains a significant challenge in leveraging the potential of making to stimulate girls' STEM learning.…”
Section: Resultsmentioning
confidence: 99%
“…The students also reported greater engagement in the learning process and greater confidence in Theorizing STEM Education in the 21st Century their computer programming skills [20]. Similarly, Thuneberg et al [21] engaged 12-13 year old students in a product-oriented learning workshop for an math and art exhibition that combined creativity, mathematics, and engineering in the making of structures and creatures that embodied the fusion of art and technology and depicted curiosity, imagination, and play. Findings revealed that that the lowest achievers liked learning math through hands-on activities related to the exhibition, and preferred it over learning math in school.…”
Section: Equity In Stem Learning Through Access To Making and Makerspmentioning
confidence: 99%
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“…STEAM merupakan akronim dari Science, Technology, Engineering, Arts, and Mathematics. Model pembelajaran STEAM memiliki dampak terhadap anak usia dini alah satunya yaitu meningkatkan minat siswa dan pemahaman dalam teknologi dan kemampuan untuk memecahkan masalah di dunia nyata (Thuneberg, Salmi, & Bogner, 2018). Seperti yang dijelaskan oleh Kofac (2017) bahwa STEAM memuat pembelajaran berbasis teknologi ilmiah dan kemampuan dalam memecahkan masalah di dunia nyata.…”
Section: Hasil Dan Pembahasanunclassified
“…Tuloksia tukevat myös uusimmat teoreettiset avaukset matematiikan ja taiteiden yhdistetyn opetuksen alalta (Fenyvesi & Lähdesmäki, 2017) sekä STEAM (Science, Technology, Engineering, Art, Mathematics) -lähestymistavan tuottamat tutkimustulokset (ks. Thuneberg, Salmi, & Bogner, 2018).…”
Section: Johtopäätökset Ja Pohdintaunclassified