2016
DOI: 10.4018/ijgcms.2016010103
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How Can Wii Learn From Video Games?

Abstract: Motion controlling technology allows game players to interact with video games using kinesthetic body motions that replicate real-world activities. A 2x2 fully crossed, between-subjects experiment, plus control group was designed to empirically test how the type of controller (motion controller vs. symbolic controller) and avatar customization (customized vs. not customized) contributed to affective and behavioral responses when playing the Tiger Woods PGA Tour video game. Findings indicated that using the mot… Show more

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Cited by 6 publications
(18 citation statements)
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“…Some previous research measured the amount of hours or frequency participants played video games over a set period of time (Hoffman & Nadelson, 2010;Johnson et al, 2002;McGloin et al, 2011;Mizobata et al, 2014;Sah et al, 2010;Skalski et al, 2011). However, different research has measured the duration or frequency of play per session (Cairns et al, 2014), per day (Sah et al, 2010;Skalski et al, 2011) and per week (E. P. Downs & Oliver, 2016;Hoffman & Nadelson, 2010;Jennett et al, 2008;McGloin et al, 2011).…”
Section: Previous Gaming Experience and Familiarity (Gtf And Reallife Fmentioning
confidence: 99%
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“…Some previous research measured the amount of hours or frequency participants played video games over a set period of time (Hoffman & Nadelson, 2010;Johnson et al, 2002;McGloin et al, 2011;Mizobata et al, 2014;Sah et al, 2010;Skalski et al, 2011). However, different research has measured the duration or frequency of play per session (Cairns et al, 2014), per day (Sah et al, 2010;Skalski et al, 2011) and per week (E. P. Downs & Oliver, 2016;Hoffman & Nadelson, 2010;Jennett et al, 2008;McGloin et al, 2011).…”
Section: Previous Gaming Experience and Familiarity (Gtf And Reallife Fmentioning
confidence: 99%
“…Competence are discussed in section 2.1.6, and while they can be frequently overlooked for their role in shaping the player experience, existing work shows they can be useful measures when seeking a holistic view of the player response (Abeele et al, 2013;E. P. Downs & Oliver, 2016;Ryan et al, 2006).…”
Section: Models and Frameworkmentioning
confidence: 99%
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