2017
DOI: 10.1186/s12911-017-0410-z
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How can information systems provide support to nurses’ hand hygiene performance? Using gamification and indoor location to improve hand hygiene awareness and reduce hospital infections

Abstract: BackgroundHospital-acquired infections are still amongst the major problems health systems are facing. Their occurrence can lead to higher morbidity and mortality rates, increased length of hospital stay, and higher costs for both hospital and patients. Performing hand hygiene is a simple and inexpensive prevention measure, but healthcare workers’ compliance with it is often far from ideal. To raise awareness regarding hand hygiene compliance, individual behaviour change and performance optimization, we aimed … Show more

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Cited by 36 publications
(53 citation statements)
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“…26 Today's hospital workers are accustomed to social media, gaming, on-demand video, and mobile devices in their personal lives. 7 Though a recent study examined the effects of gamification on hand hygiene, 27 the study team believes this study reducing CLABSI is the first to report the formal application of social gamification and in-context microlearning to engage the hospital workforce and drive process improvement in a key hospital quality performance metric.…”
Section: Discussionmentioning
confidence: 99%
“…26 Today's hospital workers are accustomed to social media, gaming, on-demand video, and mobile devices in their personal lives. 7 Though a recent study examined the effects of gamification on hand hygiene, 27 the study team believes this study reducing CLABSI is the first to report the formal application of social gamification and in-context microlearning to engage the hospital workforce and drive process improvement in a key hospital quality performance metric.…”
Section: Discussionmentioning
confidence: 99%
“…The adoption of therapeutic measures will be facilitated by the digital systems through "smart" clinical protocols, which are consensually interprofessional and will allow to highlight the teamwork with a more transparent way, in an effective link to the health service user. The new sensors (e.g Internet of Things, wearables), new technological networks, robots, 3-D printing and, above all, the most sophisticated and complex decision support systems for care and management practice, will support a more interactive in-depth research with health service users (1) . The interaction digital proficient nurses with users will put them at the center of care and make them more active as managers of shared self-care in health.…”
Section: How To Cite This Articlementioning
confidence: 99%
“…The in-depth knowledge of health organizations will allow nurses to use the science of Design to promote innovation in health services (1) . Thus, the nurse, acting in an interprofessional manner, will promote the care process and the interaction with users of health services in a digital system that will constitute a new paradigm of nursing care.…”
Section: How To Cite This Articlementioning
confidence: 99%
“…However, many mechanics options have been introduced and used in related research works. For example, mechanics of avatar, narrative, points, feedback, levels and challenges [74], mechanics of feedback, challenges and social interaction [75], and mechanics of badges, virtual goods, avatar, leader-board, dashboard, feedback, progress bar, points, content and unlocking [76]. One of the important frameworks in the gamification is Octalysis.…”
Section: Mechanics Options and Dynamicsmentioning
confidence: 99%