Proceedings of the 2nd International Conference on Smart Digital Environment 2018
DOI: 10.1145/3289100.3289131
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How Are Augmented and Virtual Reality Used in Smart Classrooms?

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Cited by 14 publications
(3 citation statements)
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“…Augmented and virtual reality (AR/VR) allows users to be physically involved in different blended scenarios and create a hybrid learning environment by combining physical and digital objects [18]. As students learn 50% of what they hear and read while 90% of what they do [95], AR/VR for learning purposes might significantly provide positive results and help students grasp more helpful information. Herpich et al [96] discussed different mobile-based augmented reality solutions for supporting learners.…”
Section: Augmented and Virtualmentioning
confidence: 99%
“…Augmented and virtual reality (AR/VR) allows users to be physically involved in different blended scenarios and create a hybrid learning environment by combining physical and digital objects [18]. As students learn 50% of what they hear and read while 90% of what they do [95], AR/VR for learning purposes might significantly provide positive results and help students grasp more helpful information. Herpich et al [96] discussed different mobile-based augmented reality solutions for supporting learners.…”
Section: Augmented and Virtualmentioning
confidence: 99%
“…Augmented reality (AR) and virtual reality (VR) have been highlighted as promising technologies for increasing the smart classroom educational experience (Elkoubaiti & Mrabet, 2018). AR and VR offer immersive and interactive learning environments that may engage students and promote the acquisition of new skills and information.…”
Section: Introductionmentioning
confidence: 99%
“…Generally, these topics can be categorized into four categories: technological, instructional, conceptual, and environmental.Technological research on smart classrooms forms the foundation of continual development. Cluster labels such as 2, 4, 6, and 10 are related to technology, covering various smart classroom technologies such as Bayesian networks[36], intelligent tutoring systems[37], ubiquitous computing[38], and emerging disruptive technologies, such as virtual reality[39], machine learning[40], and ant colony optimization[41]. Instructional research focuses on the teaching and pedagogical…”
mentioning
confidence: 99%