2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) 2023
DOI: 10.1109/cvpr52729.2023.00529
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HouseDiffusion: Vector Floorplan Generation via a Diffusion Model with Discrete and Continuous Denoising

Mohammad Amin Shabani,
Sepidehsadat Hosseini,
Yasutaka Furukawa
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Cited by 21 publications
(3 citation statements)
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References 27 publications
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“…Unconstrained generation. We have observed that some existing layout generative models [NCC*20,NHC*21,SHF23] only use bubble diagrams as inputs. Therefore, we have also tested the ability of BubbleFormer to generate bubble diagrams without any input, allowing our method to drive this type of layout generation approach.…”
Section: Methodsmentioning
confidence: 99%
“…Unconstrained generation. We have observed that some existing layout generative models [NCC*20,NHC*21,SHF23] only use bubble diagrams as inputs. Therefore, we have also tested the ability of BubbleFormer to generate bubble diagrams without any input, allowing our method to drive this type of layout generation approach.…”
Section: Methodsmentioning
confidence: 99%
“…Diffusion-based methods arouse wide attention due to their excellent performance in generative tasks across multiple fields, such as computer vision (Avrahami, Lischinski, and Fried 2022;Ho et al 2022;Cai et al 2020;Luo and Hu 2021), natural language processing (Hoogeboom et al 2021;Savinov et al 2022), as well as various interdisciplinary tasks (Shabani, Hosseini, and Furukawa 2023;Lei et al 2023) et al…”
Section: Related Work Diffusion Modelsmentioning
confidence: 99%
“…Current approaches for within-unit room divisions are an active area of computer graphics research but are not currently used in the architecture industry due to a wide range of limitations: Being only able to represent rectangular [14] or orthogonal boundary conditions [15], or responding to only either topological or spatial or boundary constraints [16], [17], [18], [19], [20]. On a technical level, ML-based models create neural networks that relate the geometric graph structures from room walls to an adjacency graph (vector [21], [22] or pixel based [23]) or use reinforcement learning to subdivide a space [24]. This results in a linear, one-sided generation process, where a room adjacency graph is converted into a visually real and geometrically valid floor plan.…”
Section: Introductionmentioning
confidence: 99%