Abstract:The technology supporting augmented and mixed reality educational environments is advancing with recent hardware including self-contained headsets that are able to simulate holographic additions to real spaces. These technical advances appear to offer greater capacity to actually realise the educational potential and promise of such technologies noted in the literature over the last decade. This article adds to this literature by reporting on the pilot phase of an educational design research project using the … Show more
“…The advancement in information technologies has seen the evolution of a range of technology. These technologies can be conceptualised as a continuum from VR, where learners are experiencing an environment that is computer generated6 to Augmented Reality (AR) in which digital elements are situated within the real world 7. Miligram and Kishino8 suggest that along the continuum sits a particular subclass of VR related technologies that involve the merging of real and virtual worlds, which are referred to generically as mixed reality (MR).…”
Section: Introductionmentioning
confidence: 99%
“…They acknowledged the resistance that individuals are likely to have in regard to moving away from more traditional approaches and the opposition to adopt these new approaches, in addition to the cost associated with implementation 21. While these aspects are likely to result in some opposition to engaging in new teaching approaches, the potential that this technology has shown as an educational technique in other disciplines should not be ignored 6 22…”
The aim of this study was to explore the contemporary application, inclusive of advantages and challenges, of mixed reality (MR) technology in the education of nursing students and, its contribution to enhanced learning. A descriptive evaluation design was undertaken to explore the learning experience of second year students enrolled in a 3 year Bachelor of Nursing programme. One hundred per cent of the students stated that the experience assisted them in their learning. The key themes of engagement in learning, and developing clinical judgement emerged from students’ responses, and demonstrated ways in which students felt MR enhanced their learning. This emerging technology has the potential to assist in enhancing clinical judgement and developing skills in noticing physical cues in patients. The implementation of MR may also enhance student motivation and engagement with learning.
“…The advancement in information technologies has seen the evolution of a range of technology. These technologies can be conceptualised as a continuum from VR, where learners are experiencing an environment that is computer generated6 to Augmented Reality (AR) in which digital elements are situated within the real world 7. Miligram and Kishino8 suggest that along the continuum sits a particular subclass of VR related technologies that involve the merging of real and virtual worlds, which are referred to generically as mixed reality (MR).…”
Section: Introductionmentioning
confidence: 99%
“…They acknowledged the resistance that individuals are likely to have in regard to moving away from more traditional approaches and the opposition to adopt these new approaches, in addition to the cost associated with implementation 21. While these aspects are likely to result in some opposition to engaging in new teaching approaches, the potential that this technology has shown as an educational technique in other disciplines should not be ignored 6 22…”
The aim of this study was to explore the contemporary application, inclusive of advantages and challenges, of mixed reality (MR) technology in the education of nursing students and, its contribution to enhanced learning. A descriptive evaluation design was undertaken to explore the learning experience of second year students enrolled in a 3 year Bachelor of Nursing programme. One hundred per cent of the students stated that the experience assisted them in their learning. The key themes of engagement in learning, and developing clinical judgement emerged from students’ responses, and demonstrated ways in which students felt MR enhanced their learning. This emerging technology has the potential to assist in enhancing clinical judgement and developing skills in noticing physical cues in patients. The implementation of MR may also enhance student motivation and engagement with learning.
“…By partnering with a school which was invested in assessing the educative effectiveness of their new technologically enhanced learning space, this study aimed to examine how lessons within this new environment effected students spatial reasoning development. Researchers consistently identify digital tools, such as dynamic geometric environments (Sinclair et al, 2016), 3D printing (Cochran et al, 2016), virtual reality (Ulan et al, 2018, Leonard andFitzgerald, 2018) and games such as Minecraft (Andrus et al, 2020, Fowler et al, 2019, as effective developers of spatial reasoning. Despite the significant development of these educational technologies and the many papers which suggest digital tools as effective conduits for developing spatial reasoning (see for example Attard et al, 2020;Venturini & Sinclair, 2017), little actual empirical work has been conducted.…”
Spatial reasoning has been shown to be an important, trainable cognitive skillset for developing successful engagement in science, technology, engineering and mathematics (STEM), but little empirical work has been conducted in the context of digitally mediated pedagogies. This paper reports on a study into the effectiveness of a technologically enhanced STEM program on the spatial reasoning of a cohort of year 7 students (n = 107). The students undertook five digitally based activities over the period of a week and were assessed on their spatial reasoning development and attitudes towards STEM prior and subsequent to the intervention. Results indicate that the week of learning activities had an impact on attitudes towards STEM and had a positive impact on overall spatial skills. However, no statistically significant improvements were found within the spatial sub-skills or in relation to specific activities.
“…Textbooks are the classic low-fidelity way of describing and illustrating a clinical scenario. Augmented reality (AR) has received a resurgence of interest in education with the development of technologies such as the Microsoft Hololens (Leonard and Fitzgerald 2018) and has been used to enhance textbook experiences through image recognition-triggered playback of multimedia. However, developing authentic learning experiences for devices such as the Hololens relying on high-end computing capacity is still prohibitively expensive, and most current examples bring little more authentic learning affordances than that of an interactive textbook.…”
This article evaluates the results of two prototype iterations of a design-based research project that explores the application of mobile mixed reality (MMR) to enhance critical care clinical health education simulation in Paramedicine. The project utilises MMR to introduce critical elements of patient and practitioner risk and stress into clinical simulation learning scenarios to create more authentic learning environments. Subjective participant feedback is triangulated against participant biometric data to validate the level of participant stress introduced to clinical simulation through the addition of MMR. Results show a positive impact on the learning experience for both novice and professional paramedic practitioners. The article highlights the development of implementation and data triangulation methodologies that can be utilised to enhance wider clinical simulation contexts than the original context of Paramedicine education. We argue that our collaborative transdisciplinary design team model provides a transferable framework for designing MMR-enhanced clinical simulation environments.
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