2006
DOI: 10.1007/11853565_17
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Hitchers: Designing for Cellular Positioning

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Cited by 30 publications
(19 citation statements)
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“…Games like "Uncle Roy All Around You" [3] and "Hitchers" [11] present new views on how location information is gathered from the user, with the aim of using less invasive methods. In the first game, the location is either provided directly by the user or inferred by the patterns perceived while the user interacts with the game map.…”
Section: Ubigamesmentioning
confidence: 99%
“…Games like "Uncle Roy All Around You" [3] and "Hitchers" [11] present new views on how location information is gathered from the user, with the aim of using less invasive methods. In the first game, the location is either provided directly by the user or inferred by the patterns perceived while the user interacts with the game map.…”
Section: Ubigamesmentioning
confidence: 99%
“…Inspired by the concept of 'Games with a Purpose' (GWAP) [28,30], several researchers have proposed GWAP-based geotagging systems in recent years [6,9,11,15,[23][24][25][26]. Unlike conventional approaches, GWAP-based geotagging systems are asynchronously interactive.…”
Section: Introductionmentioning
confidence: 99%
“…Several GWAP-based geospatial tagging (geotagging) applications have been proposed in recent years [6,9,11,15,[23][24][25][26]. Generally, they can be grouped into two categories, non mission-based and mission-based, depending on the level of interaction among the players in a game.…”
Section: Introductionmentioning
confidence: 99%
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