Proceedings of the 3rd International Conference on Creative Media, Design and Technology (REKA 2018) 2018
DOI: 10.2991/reka-18.2018.49
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Hikayat Sang Kancil and Buaya: an Interactive Animation

Abstract: This research attempts to provide a platform to help sustain Malay folklore that is forgotten over time. Thus, an interactive 2D animation about the Tale of Mousedeer and Crocodile or 'Hikayat Sang Kancil & Buaya' was proposed as a new alternative of folklore storytelling to enhance user experience. There are three main objectives in this study. Firstly, to identify the main factors contributing to the abandoning of the Malay folklore. Secondly, to analyse the existing tools and media available related to sust… Show more

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“…Kajian mendapati penggunaan bahan multimedia interaktif berasaskan Pendidikan adalah kaedah efektif dalam meningkatkan hasil pembelajaran pelajar sekolah (Rohayati, Astra, & Suwiwa 2019). Menurut Bakhir & Zamri (2016), penggunaan BBM yang menarik mampu memberi keseronokan kepada pelajar serta dapat membantu pelajar untuk mengingati apa yang dipelajari sekaligus membantu mereka untuk menguasai sesuatu topik.…”
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“…Kajian mendapati penggunaan bahan multimedia interaktif berasaskan Pendidikan adalah kaedah efektif dalam meningkatkan hasil pembelajaran pelajar sekolah (Rohayati, Astra, & Suwiwa 2019). Menurut Bakhir & Zamri (2016), penggunaan BBM yang menarik mampu memberi keseronokan kepada pelajar serta dapat membantu pelajar untuk mengingati apa yang dipelajari sekaligus membantu mereka untuk menguasai sesuatu topik.…”
unclassified