2007
DOI: 10.1111/j.1467-8659.2007.01062.x
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Highly Parallel Fast KD‐tree Construction for Interactive Ray Tracing of Dynamic Scenes

Abstract: Figure 1: Dynamic scenes ray traced using parallel fast construction of kd-tree. The scenes were rendered with shadows, 1 reflection (except HAND) and textures at 512x512 resolution on a 2-way Intel R Core TM 2 Duo machine. a) HAND -a static model of a man with a dynamic hand; 47K static and 8K dynamic triangles; 2 lights; 46.5 FPS. b) GOBLIN -a static model of a hall with a dynamic model of a goblin; 297K static and 153K dynamic triangles; 2 lights; 9.2 FPS. c) BAR -a static model of bar Carta Blanca with a d… Show more

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Cited by 129 publications
(116 citation statements)
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“…Nowadays they are the most popular space partitioning structure in computer graphics applications (e.g. MacDonald & Booth 1990;Havran 2000;Reshetov et al 2005;Wald & Havran 2006;Shevtsov et al 2007;Zhou et al 2008). To the best of our knowledge, k-d trees have not been used in the context of astrophysical radiative transfer simulations.…”
Section: Introductionmentioning
confidence: 99%
“…Nowadays they are the most popular space partitioning structure in computer graphics applications (e.g. MacDonald & Booth 1990;Havran 2000;Reshetov et al 2005;Wald & Havran 2006;Shevtsov et al 2007;Zhou et al 2008). To the best of our knowledge, k-d trees have not been used in the context of astrophysical radiative transfer simulations.…”
Section: Introductionmentioning
confidence: 99%
“…There are three sections in Table 3. Each section was tested for different k (10,20,30). This table shows pixel differential method is better than the pixel averaging method for equal k. differences are very small.…”
Section: Resultsmentioning
confidence: 99%
“…To get more details on kd-tree construction and its algorithm is suitable to refer to [10]. They introduced an algorithm based on ordering algorithm using O(nlogn).…”
Section: Previous Workmentioning
confidence: 99%
See 1 more Smart Citation
“…al. [14] ray trace dynamic models using a parallel and linearly scalable technique of kd-tree construction. They achieve 7 to 12 FPS for models with up to 200K triangles at a window resolution of 1024 × 1024.…”
Section: Introductionmentioning
confidence: 99%