2023
DOI: 10.3390/app13137566
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High Speed and Accuracy of Animation 3D Pose Recognition Based on an Improved Deep Convolution Neural Network

Abstract: Pose recognition in character animations is an important avenue of research in computer graphics. However, the current use of traditional artificial intelligence algorithms to recognize animation gestures faces hurdles such as low accuracy and speed. Therefore, to overcome the above problems, this paper proposes a real-time 3D pose recognition system, which includes both facial and body poses, based on deep convolutional neural networks and further designs a single-purpose 3D pose estimation system. First, we … Show more

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Cited by 10 publications
(2 citation statements)
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References 47 publications
(86 reference statements)
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“… Zhong et al (2023) advocated the fusion of real-time monocular 3D detection networks and CNNs to overcome temporal dependencies, resulting in improved accuracy for target detection. Ding & Li (2023) highlighted the advantages of DL-based target recognition, who demonstrateed superior performance compared to traditional AI algorithms. Their findings underscore DL technology’s potential for enhancing image recognition.…”
Section: Literature Reviewmentioning
confidence: 99%
“… Zhong et al (2023) advocated the fusion of real-time monocular 3D detection networks and CNNs to overcome temporal dependencies, resulting in improved accuracy for target detection. Ding & Li (2023) highlighted the advantages of DL-based target recognition, who demonstrateed superior performance compared to traditional AI algorithms. Their findings underscore DL technology’s potential for enhancing image recognition.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Character animation plays a crucial role in animation scene design, and character pose recognition is an indispensable part of animators in constructing vivid and realistic animation scenes. Ding and Li [6] proposed a real-time 3D pose recognition system based on deep convolutional neural networks. This data structure not only includes the body posture of the character but also details such as facial expressions, providing rich materials for subsequent animation generation.…”
Section: Introductionmentioning
confidence: 99%