2016
DOI: 10.52842/conf.ecaade.2016.2.547
|View full text |Cite
|
Sign up to set email alerts
|

High quality Virtual Reality for Architectural Exhibitions

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2017
2017
2023
2023

Publication Types

Select...
3

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(2 citation statements)
references
References 0 publications
0
2
0
Order By: Relevance
“…The workshop attracted a wide range of participants' interests, which were later presented in the paper sessions at Oulu University. These included the use of photogrammetry and smartphone based augmented reality as a low cost approach to documenting our built heritage (Gulec Ozer and Nagakura 2016) as well as high cost techniques such as laser scanning (Webb et al 2016), immersive virtual reality (Kreutzberg 2016), methodologies for digitally reconstructing lost buildings (Di Mascio et al 2016), building information modelling (Kepczynska-Walczak 2016), interactive software to enhance understanding of heritage sites (Lee et al 2016), the integration of computational design technology in undergraduate education (Varinlioglu et al 2016) as well as Massive Open Online Courses (MOOC) in CAAD education (Kovács 2016).…”
Section: Descriptions Of the Two Workhops Cdhw -Oulu (Finland)mentioning
confidence: 99%
“…The workshop attracted a wide range of participants' interests, which were later presented in the paper sessions at Oulu University. These included the use of photogrammetry and smartphone based augmented reality as a low cost approach to documenting our built heritage (Gulec Ozer and Nagakura 2016) as well as high cost techniques such as laser scanning (Webb et al 2016), immersive virtual reality (Kreutzberg 2016), methodologies for digitally reconstructing lost buildings (Di Mascio et al 2016), building information modelling (Kepczynska-Walczak 2016), interactive software to enhance understanding of heritage sites (Lee et al 2016), the integration of computational design technology in undergraduate education (Varinlioglu et al 2016) as well as Massive Open Online Courses (MOOC) in CAAD education (Kovács 2016).…”
Section: Descriptions Of the Two Workhops Cdhw -Oulu (Finland)mentioning
confidence: 99%
“…The development of low cost, high performing head mounted displays (HMD) coupled with widely available authoring software such as Unity, has led to a renewal of interest in immersive virtual reality (iVR) within the CAAD community. These include a re-evaluation of workflows in the design studio (Dokonal et al, 2016) and for architectural exhibitions (Kreutzberg 2016). Our interest in iVR is in relation to architectural history, in particular the translation of architectural drawings of unbuilt architecture.…”
Section: Introductionmentioning
confidence: 99%