ACM SIGGRAPH 2011 Papers 2011
DOI: 10.1145/1964921.1964949
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High-quality spatio-temporal rendering using semi-analytical visibility

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Cited by 20 publications
(31 citation statements)
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“…There are several appealing aspects of the utilization of line samples when rendering a scene. As noted by Gribel et al [2011], compute power rather than memory bandwidth is used to a greater extent, which meshes well with recent trends in hardware development. Furthermore, sampling using lines effectively means that scene geometry is considered through an entire dimension instead of at discrete points, which means that there is a smaller risk of missing thin primitives with line samples.…”
Section: Algorithm Overviewsupporting
confidence: 57%
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“…There are several appealing aspects of the utilization of line samples when rendering a scene. As noted by Gribel et al [2011], compute power rather than memory bandwidth is used to a greater extent, which meshes well with recent trends in hardware development. Furthermore, sampling using lines effectively means that scene geometry is considered through an entire dimension instead of at discrete points, which means that there is a smaller risk of missing thin primitives with line samples.…”
Section: Algorithm Overviewsupporting
confidence: 57%
“…First, it would be interesting and challenging to extend our approach to handle motion blur, perhaps with a method similar to how motion blur was dealt with for line sampled triangles [Gribel et al 2011]. Using stochastic simplification [Cook et al 2007] of the thin curves, so that fewer, but fatter curves can be rendered from far away also seems worthwhile to explore, since performance would increase.…”
Section: Discussionmentioning
confidence: 99%
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“…We refer the interested reader to related techniques for analytic [Grant 1985;Sung et al 2002;Gribel et al 2010;Gribel et al 2011], and non-photorealistic [Jones and Keyser 2005;Obayashi et al 2005;Bouvier-Zappa et al 2007] motion blur that are beyond this paper's scope of game-like interactive applications with plausibly realistic appearance.…”
Section: Previous Real-time Plausible Methodsmentioning
confidence: 99%
“…Recently, line segment sampling has demonstrated substantially higher efficiency than point sampling in terms of both storage and computation in many rendering applications, such as motion blur [Gribel et al 2011], depth of field [Tzeng et al 2012] and scattering media [Sun et al 2010;Novák et al 2012b]. A line segment samples a function continuously at an infinite number of points along the line segment.…”
Section: Introductionmentioning
confidence: 99%