2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) 2019
DOI: 10.1109/cvpr.2019.01106
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High-Quality Face Capture Using Anatomical Muscles

Abstract: Muscle-based systems have the potential to provide both anatomical accuracy and semantic interpretability as compared to blendshape models; however, a lack of expressivity and differentiability has limited their impact. Thus, we propose modifying a recently developed rather expressive muscle-based system in order to make it fully-differentiable; in fact, our proposed modifications allow this physically robust and anatomically accurate muscle model to conveniently be driven by an underlying blendshape basis. Ou… Show more

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Cited by 16 publications
(7 citation statements)
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“…This has been traditionally addressed by recovering a personalized set of expression bases known as blendshapes, obtained through deformation transfer [7,19,21,22,46] or deep neural networks [1,9,58]. Other rigging techniques have also been investigated, such as joint-based representations [17,21,54] and muscle-based systems [2]. To represent detailed geometry, a few methods additionally reconstruct a layer of mid-or fine-level correctives that can be deformed along with the underlying coarse mesh [17,19,22,58].…”
Section: Related Workmentioning
confidence: 99%
“…This has been traditionally addressed by recovering a personalized set of expression bases known as blendshapes, obtained through deformation transfer [7,19,21,22,46] or deep neural networks [1,9,58]. Other rigging techniques have also been investigated, such as joint-based representations [17,21,54] and muscle-based systems [2]. To represent detailed geometry, a few methods additionally reconstruct a layer of mid-or fine-level correctives that can be deformed along with the underlying coarse mesh [17,19,22,58].…”
Section: Related Workmentioning
confidence: 99%
“…[40] addressed a similar problem where they solved for a set of parameters that determined blendshape muscle geometry such that attached zero-length springs drove their quasistatic simulation mesh to well match a ground truth target. They utilized the approach in [38] to evaluate search directions for the optimization (noting that [38] solved for muscle activations directly whereas [40] obtained activations indirectly using zero-length springs attached to kinematically driven geometry as proposed in [39]). Although the material model forces only depend on r * unlike the zero length springs that depend on both r * andr, r * depends onr and so the dependencies may be written as f Z (r * (r),r) and f M (r * (r)).…”
Section: Buckling and Inextensibility Priormentioning
confidence: 99%
“…Conceptually speaking, the goal is to find a set of network parameters w that determine cloth geometry via the network in [32] such that the zero-length springs attached to that network driven cloth geometry drive the quasistatic simulation mesh to well match the training data. [40] addressed a similar problem where they solved for a set of parameters that determined blendshape muscle geometry such that attached zero-length springs drove their quasistatic simulation mesh to well match a ground truth target. They utilized the approach in [38] to evaluate search directions for the optimization (noting that [38] solved for muscle activations directly whereas [40] obtained activations indirectly using zero-length springs attached to kinematically driven geometry as proposed in [39]).…”
Section: Buckling and Inextensibility Priormentioning
confidence: 99%
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“…The visual analysis of human motion has broad application prospects in human-computer interaction, video conferencing, medical diagnosis, virtual reality, etc., which makes it a frontier direction that has attracted the attention of researchers in recent years [7]. The main purpose of visual analysis is to detect, identify, and track the human body from a set of image sequences containing people and to understand and describe its behavior.…”
Section: Introductionmentioning
confidence: 99%