2018
DOI: 10.1167/tvst.7.4.2
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High-Performance Virtual Reality Volume Rendering of Original Optical Coherence Tomography Point-Cloud Data Enhanced With Real-Time Ray Casting

Abstract: PurposeFeasibility testing of a novel volume renders technology to display optical coherence tomography data (OCT) in a virtual reality (VR) environment.MethodsA VR program was written in C++/OpenGL to import and display volumetric OCT data in real time with 180 frames per second using a high-end computer and a tethered head-mounted display. Following exposure, participants completed a Simulator Sickness Questionnaire (SSQ) to assess for nausea, disorientation, and oculomotor disturbances. A user evaluation st… Show more

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Cited by 29 publications
(27 citation statements)
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“…There are increasing possibilities for presentation and interaction with virtual reality 14 . In this context, virtual reality (VR) has recently been optimized as an enhanced medical image display method and showed to safeguard visual comfort 15 , 16 .…”
Section: Introductionmentioning
confidence: 99%
“…There are increasing possibilities for presentation and interaction with virtual reality 14 . In this context, virtual reality (VR) has recently been optimized as an enhanced medical image display method and showed to safeguard visual comfort 15 , 16 .…”
Section: Introductionmentioning
confidence: 99%
“…Five studies evaluated the use of extended reality for the production of immersive and interactive content for diagnostic applications. Two studies evaluated the use of extended reality to display ocular imaging data [82,83], and 3 studies [84][85][86] evaluated the validity of extended reality as a simulation tool for the functional assessment of patients with ophthalmic diseases.…”
Section: Overviewmentioning
confidence: 99%
“…It was CE certified as a class I medical device (Diffuse Inc.), and its geometrical and anatomical accuracy has been previously verified. 16,17 The algorithm used is based on ray casting, in which a ray of light is cast through space, and color and opacity are accumulated along this ray. The visualization is based on a real-time calculation with 180 frames per second, each one corrected for the user's current perspective on the object and the user's manipulation of the object with a controller (scaling, movement in space, interaction with the model), ensuring an immersive viewing experience through a commercial VR headset.…”
Section: Spectovr Software Descriptionmentioning
confidence: 99%