2022
DOI: 10.1155/2022/6724892
|View full text |Cite
|
Sign up to set email alerts
|

High-Dynamic Dance Motion Recognition Method Based on Video Visual Analysis

Abstract: In the field of computer vision, high-dynamic dance motion recognition is a difficult problem to solve. Its goal is to recognize human motion by analyzing video data using image processing and classification recognition technology. Video multifeature fusion has sparked a surge in research in a variety of fields. Several pixel points that can be distinguished and displayed in several adjacent images that can reflect their characteristics are referred to as multifeature fusion. It is responsible for a significan… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
13
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
4
3

Relationship

0
7

Authors

Journals

citations
Cited by 15 publications
(13 citation statements)
references
References 28 publications
(15 reference statements)
0
13
0
Order By: Relevance
“…This method uses multi-feature fusion, where the extracted features are combined to get a comprehensive representation of dance actions. According to the source, this system enhances the precision in information retrieval [4]. Some of the limitations are high dimensionality and redundancy of the fusion method, and the difficulty in accurately extracting key frames from dance videos.…”
Section: Related Workmentioning
confidence: 99%
“…This method uses multi-feature fusion, where the extracted features are combined to get a comprehensive representation of dance actions. According to the source, this system enhances the precision in information retrieval [4]. Some of the limitations are high dimensionality and redundancy of the fusion method, and the difficulty in accurately extracting key frames from dance videos.…”
Section: Related Workmentioning
confidence: 99%
“…The impact of different environments on person recognition is shown in Fig. 2 [12][13]. In wrestling, these influencing factors exist widely, so a more in-depth calculation method should be used for their identification.…”
Section: Wrestling and Deep Learningmentioning
confidence: 99%
“…This paper adopts a human body identification method based on bone positioning. The first branch takes the overall skeleton point sequence [24,25,12,11,10,9,21,5,6,8,7,8,22,23,4,3,21,2,1,17,18,19,20,13,14,15,16] are input to a two-layer LSTM network, and the second layer of LSTM extracts the entire frame information. The second branch divides the body skeleton point sequence into the left branch [24,25,12,11,10,9,17,18,19,20], the torso [1,2,3,21,4] and the right branch [22,23,8,7,6,5,13,14,15,…”
Section: Wrestling and Deep Learningmentioning
confidence: 99%
See 2 more Smart Citations