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2022
DOI: 10.1109/tnsre.2022.3147260
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Hiding Assistive Robots During Training in Immersive VR Does Not Affect Users’ Motivation, Presence, Embodiment, Performance, Nor Visual Attention

Abstract: Combining immersive virtual reality (VR) using head-mounted displays (HMDs) with assisting robotic devices might be a promising procedure to enhance neurorehabilitation. However, it is still an open question how immersive virtual environments (VE) should be designed when interacting with rehabilitation robots. In conventional training, the robot is usually not visually represented in the VE, resulting in a visuo-haptic sensory conflict between what users see and feel. This study aimed to investigate how motiva… Show more

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Cited by 11 publications
(6 citation statements)
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“…Another limitation, which affects only the experiment with brain-injured patients, might be the potential visuohaptic conflict between the haptic stimuli-due to the weight support applied by the assistive device-and the visual absence of the device in the VE, i.e., the exoskeleton was not visible in the VE. Although it is unknown how this sensory conflict might have affected the patients in their movement quality or motivation and cognitive load reporting, recent evidence suggests that not visualizing assistive devices during training in immersive VR does not affect the users' motivation, performance, nor visual attention, at least in a healthy young population [59].…”
Section: Study Limitations and Future Researchmentioning
confidence: 99%
“…Another limitation, which affects only the experiment with brain-injured patients, might be the potential visuohaptic conflict between the haptic stimuli-due to the weight support applied by the assistive device-and the visual absence of the device in the VE, i.e., the exoskeleton was not visible in the VE. Although it is unknown how this sensory conflict might have affected the patients in their movement quality or motivation and cognitive load reporting, recent evidence suggests that not visualizing assistive devices during training in immersive VR does not affect the users' motivation, performance, nor visual attention, at least in a healthy young population [59].…”
Section: Study Limitations and Future Researchmentioning
confidence: 99%
“…Another limitation, which affects only the experiment with brain-injured patients, might be the potential visuohaptic conflict between the haptic stimulidue to the weight support applied by the assistive device -and the visual absence of the device in the VE, i.e., the exoskeleton was not visible in the VE. Although it is unknown how this sensory conflict might have affected the patients in their movement quality or motivation and cognitive load reporting, recent evidence suggests that do not visualizing assistive devices during training in immersive VR does not affect the users' motivation, performance, nor visual attention, at least in a healthy young population [56].…”
Section: Study Limitations and Future Researchmentioning
confidence: 99%
“…The sense of hand ownership can be measured by the noticeability of hand redirection. A reduced sense of hand ownership makes hand redirection more noticeable, which may negatively impact rehabilitation as it reminds patients that their good performance results from external help, thereby reducing their motivation [80]. As a result, it is crucial to find an optimal form of hand redirection that can facilitate improved performance in patients while maintaining a strong sense of hand ownership.…”
Section: Introductionmentioning
confidence: 99%