Abstract:Abstract. We present a novel information hiding process that couples geometrical modeling with automated 3D fabrication for creating hiddenappearance reliefs. Our relief surface produces a first grayscale appearance visible by simple direct illumination and a second grayscale appearance ensured to be visible when the relief is lit by a digital projector with a specifically designed pattern and from a particular direction. The two appearances/images can be different yet embedded in the same physical relief. Sin… Show more
“…The bas-reliefs they generate are closer to the target image under the specified illumination condition. The works of Alexa and [36]. They produced some results to demonstrate the effectiveness of their algorithm (Fig.…”
Section: Bas-reliefmentioning
confidence: 99%
“…Alexa and Matusik [35], Chao and Aliaga [36], and Zhang et al [37] researched the generation of bas-relief under specific light sources. The algorithm proposed by Zhang et al [37] considers the effect of lighting on the appearance of bas-reliefs.…”
Visual arts refer to art experienced primarily through vision. 3D visual optical art is one of them. Artists use their rich imagination and experience to combine light and objects to give viewers an unforgettable visual experience. However, the design process involves much trial and error; therefore, it is often very time-consuming. This has prompted many researchers to focus on proposing various algorithms to simplify the complicated design processes and help artists quickly realize the arts in their minds. To help computer graphics researchers interested in creating 3D visual optical art, we first classify and review relevant studies, then extract a general framework for solving 3D visual optical art design problems, and finally propose possible directions for future research.
“…The bas-reliefs they generate are closer to the target image under the specified illumination condition. The works of Alexa and [36]. They produced some results to demonstrate the effectiveness of their algorithm (Fig.…”
Section: Bas-reliefmentioning
confidence: 99%
“…Alexa and Matusik [35], Chao and Aliaga [36], and Zhang et al [37] researched the generation of bas-relief under specific light sources. The algorithm proposed by Zhang et al [37] considers the effect of lighting on the appearance of bas-reliefs.…”
Visual arts refer to art experienced primarily through vision. 3D visual optical art is one of them. Artists use their rich imagination and experience to combine light and objects to give viewers an unforgettable visual experience. However, the design process involves much trial and error; therefore, it is often very time-consuming. This has prompted many researchers to focus on proposing various algorithms to simplify the complicated design processes and help artists quickly realize the arts in their minds. To help computer graphics researchers interested in creating 3D visual optical art, we first classify and review relevant studies, then extract a general framework for solving 3D visual optical art design problems, and finally propose possible directions for future research.
“…Techniques for embedding spatial information in digitally fabricated objects have to date focused on surface geometry [Alexa and Matusik 2010;Aliaga and Atallah 2009;Chao and Aliaga 2013;Hašan et al 2010;Weyrich et al 2009]. We are unaware of any prior work that allows machinereadable tags to be embedded inside of a digitally fabricated object.…”
Figure 1: InfraStructs are material-based tags that embed information inside physical objects for imaging in the Terahertz region. Terahertz imaging can safely penetrate many common materials, opening up new possibilities for encoding hidden information inside digitally fabricated objects. (a) InfraStruct tags are embedded during the fabrication process to immediately identify objects without additional labeling or packaging. (b) Inexpensive polymer materials are used to (c) create a layered internal structure. (d) The object interior is scanned to create a volumetric image that is decoded into meaningful information.
AbstractWe introduce InfraStructs, material-based tags that embed information inside digitally fabricated objects for imaging in the Terahertz region. Terahertz imaging can safely penetrate many common materials, opening up new possibilities for encoding hidden information as part of the fabrication process. We outline the design, fabrication, imaging, and data processing steps to fabricate information inside physical objects. Prototype tag designs are presented for location encoding, pose estimation, object identification, data storage, and authentication. We provide detailed analysis of the constraints and performance considerations for designing InfraStruct tags. Future application scenarios range from production line inventory, to customized game accessories, to mobile robotics.
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