Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play 2015
DOI: 10.1145/2793107.2810309
|View full text |Cite
|
Sign up to set email alerts
|

Heuristic Guidelines for Playful Wearable Augmented Reality Applications

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
7
0

Year Published

2017
2017
2023
2023

Publication Types

Select...
4
3

Relationship

1
6

Authors

Journals

citations
Cited by 17 publications
(7 citation statements)
references
References 3 publications
0
7
0
Order By: Relevance
“…Using AR Specific Usability Heuristics and Guidelines. In a review of the literature, we have found nine heuristic lists, usability principles, and guidelines that have been developed specifically for AR applications and devices (Ko et al, 2013;Franklin et al, 2014;de Paiva Guimarães & Martins, 2014;Gale et al, 2015;Kalalahti, 2015;Santos et al, 2016;Endsley et al, 2017;Aultman et al, 2018;Liang, 2018). Only three of which were validated (Ko et al, 2013;de Paiva Guimarães & Martins, 2014;Liang, 2018).…”
Section: Ar Usability Heuristic Evaluationsmentioning
confidence: 99%
See 2 more Smart Citations
“…Using AR Specific Usability Heuristics and Guidelines. In a review of the literature, we have found nine heuristic lists, usability principles, and guidelines that have been developed specifically for AR applications and devices (Ko et al, 2013;Franklin et al, 2014;de Paiva Guimarães & Martins, 2014;Gale et al, 2015;Kalalahti, 2015;Santos et al, 2016;Endsley et al, 2017;Aultman et al, 2018;Liang, 2018). Only three of which were validated (Ko et al, 2013;de Paiva Guimarães & Martins, 2014;Liang, 2018).…”
Section: Ar Usability Heuristic Evaluationsmentioning
confidence: 99%
“…Only three of which were validated (Ko et al, 2013;de Paiva Guimarães & Martins, 2014;Liang, 2018). These heuristic lists have added aspects such as user safety and comfort (Ko et al, 2013;Franklin et al, 2014;Gale et al, 2015;Kalalahti, 2015;Endsley et al, 2017), hardware capabilities (Ko et al, 2013;de Paiva Guimarães & Martins, 2014;Endsley et al, 2017), collaboration (Franklin et al, 2014), integrating virtual elements onto the physical environment (Ko et al, 2013;Franklin et al, 2014;Gale et al, 2015;Kalalahti, 2015;Endsley et al, 2017), dealing with interruptions from the physical environment (Ko et al, 2013, Gale et al, 2015, privacy (Franklin et al, 2014), and learnability (Ko et al, 2013;de Paiva Guimarães & Martins, 2014).…”
Section: Ar Usability Heuristic Evaluationsmentioning
confidence: 99%
See 1 more Smart Citation
“…We selected these two test plans based on our previous experience with development for wearable and AR applications [Gale et al 2015]. …”
Section: Roundmentioning
confidence: 99%
“…Heuristics evaluations have been studied and discussed by many researchers in the field of humancomputer interaction that involve different users on various platforms such as websites [38], mobile applications [39], [40] virtual reality [41], [42] augmented reality [43] and game development [44]- [46]. A study by Yeratziotis and Zaphiris [47] developed the heuristic evaluation for deaf web user experience (HE4DWUX) heuristics evaluation for deaf web users and reported that the heuristics could distinguish significant design elements for deaf users and provide a good web experience.…”
Section: Introductionmentioning
confidence: 99%