“…Games of the project DYS2GO are based on theoretical research about weak areas to be developed in dyslexic young adults. These areas are auditory perception, memory, discrimination, and sequence (Adlard, & Hazan, 1998;Thompson et al, 2015;Engelhardt, 2020;Al Dahhan, Kirby, & Munoz, 2016;McArthur, & Castles, 2017;Hudson et al, 2007;Ramus, Marshall, Rosen, & Van Der Lely, 2013), visual perception, memory, discrimination, and sequence (Kossowski, Chyl, Kacprzak, Bogorodzki, & Jednorog, 2019;Viser, Boden, & Giachi, 2004;Facoetti, Paganoni, Turatto, Marzola, & Masetti, 2000;Facoetti et al, 2009), and spatial perception (Facoetti, n.d.;Facoetti et al, 2000;Facoetti et al, 2009;Kossowski et al, 2019). It was decided to create storylines that fit the interests of young boys and girls, to keep the fun of the game, and to develop reading skills.…”