“…Wide-FOV displays convey peripheral information, improve orientation, situational awareness, object avoidance and performance in some tasks and are generally preferred by audiences. They also have an impact on perceptional issues, such as distance judgment, motion sickness, nausea and others [2], [16], [20], [13], [23], [24]. Even though super-wide FOV is generally conducive to simulator sickness, the FOV itself is not a problem, as the natural human FOV attests, but rather the insufficient implementation of current HMDs and conflicts of various sensory stimuli.…”