2015
DOI: 10.2196/games.4187
|View full text |Cite
|
Sign up to set email alerts
|

Health Behavior Theory in Physical Activity Game Apps: A Content Analysis

Abstract: BackgroundPhysical activity games developed for a mobile phone platform are becoming increasingly popular, yet little is known about their content or inclusion of health behavior theory (HBT).ObjectiveThe objective of our study was to quantify elements of HBT in physical activity games developed for mobile phones and to assess the relationship between theoretical constructs and various app features.MethodsWe conducted an analysis of exercise and physical activity game apps in the Apple App Store in the fall of… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
51
2

Year Published

2016
2016
2023
2023

Publication Types

Select...
4
2
1
1

Relationship

0
8

Authors

Journals

citations
Cited by 55 publications
(53 citation statements)
references
References 44 publications
(70 reference statements)
0
51
2
Order By: Relevance
“…Recent advances in technology facilitate the promoting of physical activity (1)(2)(3)(4)(5)(6)(7)(8). This is important due to the health effect of physical activity and the reach and disseminability of technology based programs/interventions.…”
mentioning
confidence: 99%
See 1 more Smart Citation
“…Recent advances in technology facilitate the promoting of physical activity (1)(2)(3)(4)(5)(6)(7)(8). This is important due to the health effect of physical activity and the reach and disseminability of technology based programs/interventions.…”
mentioning
confidence: 99%
“…So the public health impact potential is substantial. It is recommended that researchers apply theoretical constructs of health behavior theory (HBT) for behavior change to promote physical activity (6,7). For example, SuperBetter includes tailored educational elements based on HBT, such as individualized assistance and feedback on each player's achievement/improvement.…”
mentioning
confidence: 99%
“…Motivation to engage in PA is influenced by their own personalities, attitudes towards technology and social interaction [37]. Currently, we lack guidelines for designing and tailoring PA programs for older adults from a motivation-and-goals systems view compared to rewards-based systems [25,31,48].…”
Section: Motivation For Physical Activitymentioning
confidence: 99%
“…The use of instant feedback and positive reinforcement from learning theories are common use in mHealth applications [29,47]; Health Belief Model (HBM) has been used in mHealth interventions for self-management and health promotion [52][53][54]; the Transtheoretical Model (TTM) has been used in mobile solutions for smoke cessation and other addictive behaviors [55][56][57][58]; physical activity and fitness interventions use the Theory of Planned Behavior (TPB) [29,50,59], as well as self-regulation theories [29,[60][61][62][63]. The basis for Social Cognitive Theories (SCT) can be found in many interventions using health apps for disease management [64][65][66] and goal setting is very often used in mHealth apps [60,67].…”
Section: Behavioral Changementioning
confidence: 99%
“…The basis for Social Cognitive Theories (SCT) can be found in many interventions using health apps for disease management [64][65][66] and goal setting is very often used in mHealth apps [60,67]. It has been noted that each BCM carries its limitations and problems [68][69][70].…”
Section: Behavioral Changementioning
confidence: 99%